Agents, welcome back to the PTS. As you know we started the server last week to enable you to help us test a lot of the changes coming to Title Update 3. Here is what is coming for Phase 2 and beyond!
The second phase of testing will begin today at 6 PM CEST, 12:00 PM ET, 02:00 AM ACT, 01:00 AM KST.
Below you will find the Patch Notes for Title Update 3, with a caveat: We're still working on TU3 and not all of the changes you see below will have made it on the PTS and we might also be missing some changes that are on the PTS. As our development team is quick to adjust to our own data and the feedback players are providing, the Patch Notes will be incomplete for this Phase 2, but we're striving to have them as complete as they can be for the final release of the Title Update in May.
With all that in mind we want to highlight some changes we would like you to specifically keep an eye out while testing and provide us feedback on these:
- Recalibration
- How does the new system feel in terms of power, usefulness and comparing it to its former version?
- Reviver Hive
- We added further fixes to this skill which should greatly increase its reliability. Let us know if there are more occurrences of the skill failing to revive you when playing solo.
- Character getting stuck
- For Phase 2 we implemented further improvements for agents getting stuck in several situations. If you encounter your agent getting stuck, please be as precise as possible when you're reporting these issues, so we can further investigate!
- Control Points
- We have made changes to the Control Points and their difficulties, as well as pointing out incoming controls better. Please test all alert levels and tell us what you think about their difficulty now. We're especially interested in the higher alert level difficulty.
- Missions
- We made changes to NPC sponginess, lethality and spawning in missions. Please let us know what you think of these changes and if the difficulties are now more in line with what you expect.
- Keep in mind that heroic should still be very difficult, but we're interested if there are still parts you find nearly impossible to master even with very good gear or in a group.
TITLE UPDATE 3 PATCH NOTES
NEW FEATURE: OPERATION DARK HOURS
Operation Dark Hours is our first 8-player raid coming to Tom Clancy's The Division 2. It pits eight players together for the first time in the history of the franchise to experience the most challenging activity available in the game. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk.
GAME CHANGES
- Crafting
- Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks.
- Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House.
Added Specialized and Superior Skill Mod Blueprints to her stock.
Added an extra weekly Blueprint to her stock.
Moved crafting Blueprints from the Base of Operations vendor to her stock.
Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points.
- Crafted Exotic weapons will now always upgrade to the maximum Gear Score of the World Tier they are crafted in, when the Upgrade Blueprint is used.
- Icons
- The Confidential Gear Set intel item now has a project icon to better reflect its use.
- Loot
- Missions
- NPC AI
- Recalibration
- Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we're expressing the recalibrated power as a separate number, next to the gear score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format.
- Adjusted cost and ability to be recalibrated for
Terminate
Knee Cap
Calculated
- Rewards
- XP from Bounties has been increased.
- All Settlement Weekly Projects now award blueprints.
- Added a new daily Crafting Project that awards blueprints.
- Increased the quality of Weekly Project equipment rewards.
- Skills
- Assault Drone
PvE: The Drone will now more actively look for a new target once it loses its current target.
- Defender Drone
Will now drain more quickly once a shot has been deflected.
- Reinforcer Chem Launcher
Reinforcer gas clouds do not stack anymore.
- Reviver Hive
Fixed further occurrences of players not being revived.
Revive time slightly increased.
- Riot Foam Chem Launcher
Increased base duration of Riot Foam when used against a NPC.
- Scanner Pulse
Reduced cooldown from 120 seconds to 90 seconds.
-Talents
- Gear Talents
- Berserk
Increased required max armor depleted from 10% to 20%.
Now requires 7 Offense Attributes.
- Blacksmith
Increased Armor repair from 25% to 50%.
Can now occur every 15 seconds. (was 10 seconds)
Now requires 7 Defense Attributes.
- Bloodlust
- PvE
Increased granted Weapon Damage from 25% to 35%.
Decreased duration from 10 seconds to 5 seconds.
- PvP
Decreased granted Weapon Damage from 25% to 20%.
Decreased duration from 10 seconds to 5 seconds.
- Now requires 9 Offense Attributes.
- Bloodsucker
- PvE
Depleting an enemy's armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)
- PvP
Depleting an enemy's armor adds a stack of 20% bonus armor for 5s. Max stack is 5.
- Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped.
- Critical
Reduced Critical Hit Damage bonus from 8% to 5%.
- Clutch
Increased Health gained per Critical Hit from 15% to 20%.
Reduced Armor gained per Critical Hit from 2% to 1%.
- Entrench
Increased Armor repair for Headshots from cover from 5% to 10%.
- Knee Cap
Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%.
- Patience
After being in cover for 5s, armor repairs by 5% every 1s. (was 3s).
Now requires 6 Defense Attributes
- Safeguard
Reduced Duration to 5 seconds.
Can only occur once every 20 seconds.
This was already the case but is now reflected in the tooltip.
Now requires 4 or less Offense Attributes.
- Spotter
Increased Weapon Damage to Pulsed enemies from 10% to 20%.
Now requires 5 Utility Attributes.
- Surgical
Reduced Critical Hit Chance bonus from 8% to 5%.
- Unbreakable
- PvE
Increased amount of Max Armor repaired when armor is depleted from 25% to 70%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
- PvP
Increased Max Armor repaired when armor is depleted from 15% to 25%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
- Now requires 11 Defense Attributes and no other Talents affecting Armor Kits.
- Weapon Talents
Frenzy
- PvE
For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty.
- PvP
For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty.
- Killer
Now grants 30% critical damage for 5s.
- Preservation
- PvE
Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%)
- PvP
Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%.
- Now requires 7 Defense Attributes.
- Reformation
Increased Headshot kill skill repair and healing to 50% from 25%.
Duration decreased from 25 seconds to 20 seconds.
Now requires 9 Utility Attributes.
- Spike
Increased skill damage from 25% to 35%.
Increased duration from 10 seconds to 20 seconds.
Now requires 5 Utility Attributes.
- Strained
Increased missing Armor requirement from 5% to 10%.
- Unhinged
Reduced Damage Bonus from 25% to 20%.
Reduced Handling negative from 35% to 25%.
- Unstoppable Force
- PvE
Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor.
- PvP
Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor.
- Vendors
- Vendors will now verify the players' highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group.
- Weapons
- Conflict
- Armor boost
Boost provided reduced by 50%.
- Armor value on nameplates
Improved visuals to better reflect how much armor an enemy has.
- Balance
- All players are now scaled to Max World Tier Gear Score.
Primary stats are set to high-end values.
Normalized talent overrides are applied.
Budget distribution of un-normalized items is preserved.
No additional bonus is applied
Unlocked mods and talents from un-normalized builds are active.
Items above Gear Score 500 will be scaled to 500.
- No bonus stats will be applied to these items.
- Recalibration bonuses are not applied.
- PvP specific overrides
Weapon and Skill global damage modifiers.
Targeted weapon and skill damage modifiers.
Assault Rifles now have a 1.25 PvP damage scaler applied.
Skill behavior overrides.
- Damage boost
Boost provided reduced by 50%.
- The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations.
- Respawn
Respawning players are now much more likely to respawn with their teammates.
- Skills
Skill cooldowns no longer reset when a player is killed.
- PvP
- Damage modifier reduced to increase time to kill.
- Skill modifier increased to let Skills have more impact in PvP.
- Dark Zone
- Contaminated loot
Bosses now guarantee a contaminated loot drop.
Higher challenge landmarks can drop multiple contaminated items.
Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot.
- Dark Zone bag size
Default bag size increased to 6.
Tier 1 perk Bag Space now increases bag size to 8.
Tier 4 perk Bounceback now reduces Dark Zone XP lost on death.
Tier 10 perk increases bag size to 10.
- Dark Zone brackets
Reduced bracketing to:
- NPC AI
Reduced damage output.
Increased Time to Kill.
- Landmarks
Added a short cooldown to landmarks.
- Rogue
Removed cooldown.
There is still a 5 second toggle cooldown.
- Thieves Den
Now allows players to switch weapons.
- Occupied Dark Zone
Damage modifiers
Added a separate PvP damage modifier.
- XP
Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed.
GENERAL
- Text Chat improvements
- Players can toggle displaying personal and group loot drops.
- Text chat will now lose focus after sending a message.
- Group tab will be populated with all raid members when queueing for a raid.
- Improved feedback when attempting invalid actions in text chat.
- Settings
- Added a Neutral Lighting setting to all platforms.
PC
- Settings
- Added "Anti-aliasing" graphics setting with new Ultra alternative for sharper image when in motion.
UI
- Character sheet
- Will now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses.
BUG FIXES
- Fixed an issue where NPCs in the Bounty screen had broken animations.
- Fixed an issue where players on PlayStation 4 were unable to complete the Big Game Hunter commendation.
- Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack.
- Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly.
- Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP.
- Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration.
- Fixed various issues where Skill bonuses were not applied properly.
- Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits.
- Fixed an issue where Clan Cashes would scale incorrectly when opened in another player's lower level session.
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