Introduction
In the latest update, players can expect some exciting changes to the rewards system. Vanguard, Crucible, and Gambit vendors will now reward a Prime version of their respective ritual engram for completing the weekly challenge. These engrams guarantee the new Season of the Hunt armor until the full set is obtained. Once the full set is acquired, the engrams will drop re-rolls of the ritual armor as well as world weapons. It's worth noting that all armor obtained from these engrams is high stat armor. Additionally, the base version of Vanguard, Crucible, and Gambit engrams will now drop world armor until the respective ritual set is obtained from the Prime ritual engram. After that, low-stat ritual armor will drop. Zavala, Shaxx, and Drifter will also sell low-stat versions of their new Season of the Hunt armor, but players must obtain the armor from the ritual's Prime engram before purchasing it. In terms of engrams, there have been some changes as well. Engram previews for most gear engrams have been removed. Furthermore, new versions of Legendary World, Prime, Crucible, Gambit, Vanguard, Gunsmith, and Iron Banner engrams have been introduced in Season of the Hunt. Older versions of these engrams will be removed from the game in Season 13, so players are advised to extract and decrypt any back-stock of these engrams in the Postmaster before the end of the season. The economy of the game has also seen some adjustments. Spider, the vendor, has decided to stop accepting Legendary Shards and has instead obtained Enhancement Prisms to sell. However, he will only sell a maximum of three per week to each customer, priced at 400 Legendary Shards each. Enhancement Cores now have a fixed price of 30 Legendary Shards each, with a limit of 5 per day for each customer. Zavala's and Shaxx's Boons, as well as the Eververse's Gleaming Boons, can now be dismantled to recover their original full purchase price. Additionally, various economy-related items such as Faction of the Nine tokens, Dead Orbit tokens, and Rare destination materials can now be safely discarded and deleted as a full stack. Banshee-44 and Spider will still accept planetary materials from Vaulted destinations for the duration of Season of the Hunt, but players are advised to spend them during this season as they will be deprecated in a future season. The Season Pass rewards have been refreshed for Season of the Hunt, with additional Bright Dust added to the reward tracks. The Free Track now includes a total of 7,500 Bright Dust, while the Paid Track offers a total of 3,000 Bright Dust. Weekly Bounties will now award 100 Bright Dust. In the Eververse, Bright Engrams have been updated to contain all Eververse content from Season 1 to three Seasons prior to the current Season, excluding content from special events. For example, in Season of the Hunt, Bright Engrams will contain all content from Seasons 1 through 9. Moving on to Ghosts, all existing and new Ghost Shells, except the Generalist Shell, now have energy levels and access to mods with various energy costs instead of being pre-loaded with specific perks. Ghosts now have four mod slots, with the fourth slot unlocked by Masterworking the Shell. Kill Tracker functionality remains only on Ghosts that originally had access to that perk. Some pre-existing Ghost perks have been turned into mods, and a selection of mods are available on all Ghost Shells by default, with the remaining ones obtainable via various gameplay sources. It's important to note that no mods will be obtained from the Eververse, and Eververse purchased Shells will have no advantages or functional differences from Ghost Shells earned in-game. Sparrows have also received an update. All Sparrows now intrinsically have fast-summon, meaning players no longer have to wait for them to summon. However, newly acquired or reacquired sparrows from CollectionsREWARDS
VENDOR ARMOR
- Vanguard, Crucible, and Gambit vendors now all reward a Prime version of their respective ritual engram for completing the weekly challenge.
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- These engrams award the ritual's new Season of the Hunt armor on a knockout list until the full set has been obtained.
- Once the full set is obtained the engrams drop re-rolls of the ritual armor as well as world weapons. (Note this is on a per-ritual basis; each ritual engram assesses separately.)
- All armor dropped from these engrams is high stat armor.
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- The base (non-Prime) version of Vanguard, Crucible, and Gambit engrams now drops world armor until the respective ritual set has been obtained from the Prime ritual engram.
- Once the ritual set has been obtained from the Prime ritual engram, low-stat ritual armor will drop.
- Zavala, Shaxx, and Drifter now sell low-stat versions of their new Season of the Hunt armor. Armor must be obtained from the ritual's Prime engram before it can be purchased.
ENGRAMS
- Engram previews for most gear engrams have been removed.
- The following engrams had new versions created in Season of the Hunt: Legendary World, Prime, Crucible, Gambit, Vanguard, Gunsmith, and Iron Banner. Older versions of these engrams will be removed from the game in Season 13.
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- Players with a back-stock of these engrams in the Postmaster are advised to extract and decrypt these engrams before the end of Season of the Hunt.
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ECONOMY
- Spider has made several changes to his inventory as follows:
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- He has grown jealous of the large stocks of Legendary Shards Guardians have saved up, and now covets them. To that end he will no longer part with Legendary Shards.
- He has obtained Enhancement Prisms to sell but will part with no more than three per week for each customer.
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- He has priced these at 400 Legendary Shards each.
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- Enhancement Cores are now fixed in price at 30 Legendary Shards each (they do not ascend with each purchase) but are limited to 5 per day for each customer.
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- Zavala's and Shaxx's Boons and the Eververse's Gleaming Boons have been deprecated and can be dismantled to recover their original full purchase price.
- Economy, Currencies, Faction of the Nine, Dead Orbit, New Monarchy, Future War Cult faction tokens, and all Rare destination materials can now be safely discarded and can be deleted as a full stack.
- Banshee-44 and the Spider will still accept planetary materials from Vaulted destinations for the duration of Season of the Hunt.
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- These materials will be deprecated in a future season and players are advised to spend them during Season of the Hunt.
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- Season Pass
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- Season Pass rewards have been refreshed for Season of the Hunt.
- Additional Bright Dust has been added to the Season Pass reward tracks as follows:
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- Free Track: Added 5,200 to the already present 2,300, for a total of 7,500.
- Paid Track: Added 2,600 to the already present 400, for a total of 3,000.
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- Weekly Bounties will now award 100 Bright Dust
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- Eververse
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- Starting in Season of the Hunt, Bright Engrams will now contain all Eververse content from Season 1 to three Seasons prior to the current Season (excluding content from special events like Festival of the Lost, the Dawning, etc.). Here are some practical examples:
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- Season of the Hunt: Bright Engrams contain all content from Seasons 1 through 9.
- Season 13: Bright Engrams contain all content from Seasons 1 through 10.
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- Starting in Season of the Hunt, Bright Engrams will now contain all Eververse content from Season 1 to three Seasons prior to the current Season (excluding content from special events like Festival of the Lost, the Dawning, etc.). Here are some practical examples:
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GHOSTS
- All existing and new Ghost Shells except the Generalist Shell now have energy levels and access to mods with various energy costs instead of being pre-loaded with specific perks.
- Ghosts now have four mod slots. Three are unlocked by default, and the fourth is unlocked by Masterworking the Shell.
- Kill Tracker functionality remains only on Ghosts that originally had access to that perk.
- Other pre-existing Ghost perks have been turned into mods and some have been made into more globalized versions of their past functionality.
- A selection of mods are available on all Ghost Shells by default, with the remaining ones obtainable via various gameplay sources (information on where to find these mods can be learned from Collections).
- No mods will be obtained from the Eververse and Eververse purchased Shells will have no advantages or functional differences from Ghost Shells earned in game.
SPARROWS
- All Sparrows intrinsically fast-summon now.
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- Newly acquired or reacquired from Collections sparrows no longer roll on the Speed Demon(fast-summoning) perk.
- Players are advised to re-pull any sparrows they presently are using that have fast-summon to gain a new perk combo.
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GENERAL FIXES
- Matterscourge ornament can no longer be reacquired from Collections.
- Last Perdition on Shaxx now dismantles for less than its vendor cost.
- Universal Ornament item descriptions no longer refer specifically to Year-3 items.
- Emotes now display flavor text on the item detail screen or when being previewed on the Eververse store.
- Added icons to weapons that were missing their release watermark.
- Exotic Ciphers can no longer be added to a player’s Vault.
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- Players saving an Exotic Cipher in their Vault must remove it and spend it before they can acquire a new one.
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- Armor affinity now display on player inspect.
BOUNTIES
- Lectern of Enchantment weekly bounty no longer references Nightmares on Io or Titan.
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- Progress is now made from defeating Nightmares on the Moon.
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POWER & PROGRESSION
- Powerful sources, weekly rituals with Powerful rewards released with Shadowkeep no longer grant Powerful rewards.
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- These rewards have been moved to new rituals released with Beyond Light.
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- Once the character's gear Power has reached the soft cap (1200 in Beyond Light), it will now be possible to receive small Powerful upgrades from some normal drops.
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- These will come from strikes, Crucible, and Gambit as well as some Seasonal sources, and are not subject to daily nor weekly lockouts.
- These can drop until the Power Cap (1250 in Beyond Light).
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- Reduced the Power level of some vendor token rewards.
PLAYER IDENTITY
- Login screens now have a dark background.
- Updated the Full-screen Menus to have a dark background style.
- Player waypoints now display Season Rank, HUD waypoints.
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- Character Creation:
- Changed selection from "Male" & "Female" to "Masculine" & "Feminine."
- Guardian head and hair models have been replaced with improved versions.
- Several color swatches have been changed to better represent the applied color.
- Players previous head selections are still used.
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- Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses.
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- Character screen visuals updated depending on player choice between Light and Dark.
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TRIUMPHS
- Triumph Screen Updates:
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- Navigation has been added to Triumphs and Seals to toggle between Active and Legacy content.
- Legacy Triumphs and Seals have a new visual style to distinguish them from Active content.
- Medals, Exotic Catalysts, and Lore have been given their own section within the Triumphs screen.
- Improved Lore screen added for better book/page navigation.
- Triumphs now display both the current step reward and final completion reward.
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- Triumphs have had an overhaul and are now categorized in a new way.
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- Lifetime Triumph sets will persist across all Seasons and introduces new players to the core aspects of Destiny.
- Destination Triumph sets will move to the Legacy section when the related destination enters the Destiny Content Vault.
- Seasonal Triumph sets will move to the Legacy section at the end of each year.
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- Legacy Triumph Sets and Seals are found in the Legacy section.
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- Legacy sets will not apply to your Active Triumph Score.
- Players can still see their Legacy set scores and which Triumphs they completed in time.
- All the Legacy Seals and their related Triumphs can be seen on the Legacy page.
- Titles for completed Legacy Seals can still be equipped
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- Several new Stat Trackers were added to the system including, but not limited to, weapon-type Stat Trackers gated behind new Triumph completions.
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- Prophecy Dungeon Stat Trackers have been moved to the Open World category matching other Dungeon related Stat Trackers.
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COMBAT
WEAPONS
- Hand Cannons
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- Aggressive
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- Increased Rate of Fire (RoF) from 110 to 120.
- Broke out Aggressive Hand Cannons, allowing custom tuning of stats (e.g. damage falloff for 100 range in this subfamily now starts at 32m).
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- Adaptive and Precision
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- Range stat now has more impact on minimum damage falloff range for both archetypes.
- Damage falloff for 100 range now starts at 25m, was 20m.
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- Precision Hand Cannon
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- 180 RoF magazine scaled up by 37 percent.
- Note: This also affects Exotics with that RoF.
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- Lightweight (folded in to Adaptive)
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- Moved all Lightweight Hand Cannons (150 RoF) to the Adaptive subfamily (140 RoF).
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- This includes Luna’s Howl and Not Forgotten.
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- One Exotic Hand Cannon will retain 150 RoF.
- We aren’t going to leave it to speculation.
- It’s beautiful.
- It does Solar damage.
- It makes enemies explode.
- It’s Sunshot.
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- Aggressive
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- Sniper Rifles
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- Adjusted how aim assist (AA) is affected by Sniper Rifle Zoom rating. The lower the Zoom the lower the AA and vice versa. Scopes with around 50 Zoom are unchanged.
- Lowest-Zoom scopes have a large reduction in AA cone angle.
- Highest-Zoom scopes have a small increase.
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- Auto Rifles
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- Adaptive
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- Damage per bullet reduced from 15.75 to 14.25.
- Note: Prior to Season of the Worthy, damage per bullet was 13.75.
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- Adaptive
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- Scout Rifles
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- Increased how much each point of the AA stat widens the AA cone.
- At maximum, the AA cone is now 15 percent wider.
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- Rocket Launchers
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- Increased reserves by 1 or 2 rockets depending on Inventory stat.
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- Perks
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- Outlaw - Reload speed increase felt insufficient with certain subfamilies and combinations of rolls (e.g. Aggressive Hand Cannons).
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- Increased Reload stat bonus from +50 to +70.
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- Outlaw - Reload speed increase felt insufficient with certain subfamilies and combinations of rolls (e.g. Aggressive Hand Cannons).
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- Merciless
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- Increased Inventory stat from 36 to 55 (this increases reserve ammo).
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- Mountaintop
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- Reduced splash damage by 33 percent, increased impact damage such that total damage is 5 percent lower than before.
- Reduced projectile velocity multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent faster than other breech Grenade Launchers instead of 40 percent).
- Reduced in-air accuracy. Now has significant projectile error while in-air (around 7 degrees without the Icarus Grip mod, substantially less with).
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- Falling Guillotine
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- Reduced Heavy Attack damage by ~24 percent to bring in line with other Swords.
- Note: Falling Guillotine will continue to be slightly above average, just not to the extent that it is now.
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- MIDA Multi-Tool and MIDA Mini-Tool
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- MIDA Mini-Tool
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- Moved the "Mida Synergy" trait to the intrinsic, similar to how the (Baroque) version works.
- Added the following perks:
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- Hip-Fire Grip
- Kill Clip
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- NOTE: There is an issue with the Masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update.
- NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap.
- MIDA Mini-Tool
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- Sturm and Drang
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- Drang
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- Moved the "Together Forever" trait to the intrinsic, similar to how the (Baroque) version works
- Added the following perks:
- Accurized Rounds
- Moving Target
- NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update.
- NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap.
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- Drang
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- Ruinous Effigy
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- Transmutation Spheres
- Reduced the damage of the aerial melee attack by 25 percent.
- Significantly reduced the damage of the drain effect on enemy combatants.
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- Arbalest
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- No longer strikes shields multiple times, but its efficacy against shielded targets has been increased.
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- Jade Rabbit
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- Armor Piercing Rounds swapped to High Caliber Rounds.
- This fixes an issue that could prevent the Exotic perk from triggering.
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- Traveler's Chosen
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- Reduced muzzle flash intensity.
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- Point of the Stag
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- Increased Point of the Stag's Max Power Level to 1310.
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- Divinity
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- Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana's Vow).
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ENERGY TYPE REQUIREMENTS
- All of the weapon-oriented armor mods (e.g. Hand Cannon Loader, Fusion Rifle Ammo Finder, etc.) have been changed to be any energy type.
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- As a result of the above change, all Arc Charged with Light mods now activate their second perk if you have any other Arc mod equipped on the same armor piece, or if you have any other Arc Charged with Light mod socketed in any other armor piece you are wearing.
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ENHANCED MOD REBALANCING
- All mods that have an Enhanced version of that mod (e.g. Enhanced Hand Cannon Loader) have had the base mods’ efficacy increased to match that of the Enhanced version of the mod.
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- As a result, those Enhanced mods have been deprecated, and the base mods’ energy costs have been adjusted upward slightly (but are still lower than the equivalent Enhanced mods).
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- Some mods have moved to different slots to create more competition for mod sockets across armor pieces (for example, the Fast Ready mods have moved to the Arms socket).
- All of the broad category weapon-focused armor mods (Precision Weapon Targeting, Light Arms Loader, etc.) have been deprecated.
- The Dexterity mod family has been moved to the Arms socket.
- The mods that provide effects when you pick up an Orb of Power have been moved to the Legs socket.
- The mods that grant Super energy on weapon kills have had their perks moved onto specific weapons and have been deprecated.
- The Ashes to Assets, Dynamo, and Hands-On mods have moved to the Helmet socket
- The Arc Resistance, Solar Resistance, Void Resistance, and Concussive Dampener mods have been moved to the Chest armor slot.
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- Their efficacy of the energy resistance mods has been significantly increased for a single mod (from ~5% to ~25% for one copy of the mod; two copies of the same mod provide ~40% resistance to that damage)
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- The Minor Resist, Major Resist, and Boss Resist mods have been deprecated.
- The Transcendent Blessing mod has been moved to the General socket.
- The Traction mod no longer costs armor energy and no longer provides any bonuses to Mobility.
- Explosive Finisher has joined all of the other grenade-related mods in the Solar energy type.
RAID MODS
- Starting in Season of the Hunt, Last Wish, Garden of Salvation, and the upcoming Beyond Light raid armors will now drop with a fifth, dedicated armor mod socket that is exclusively for the mods related to that raid.
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- Anti-Taken mods from Last Wish will only function in the Last Wish raid.
- Anti-Hive mods from the Leviathan raid will be deprecated.
- Anti-Fallen raid mods from Scourge of the Past will be deprecated.
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- Last Wish and Garden of Salvation armor acquired prior to Season of the Hunt will not have this dedicated armor socket but will still be able to use the mods related to that raid in the new Legacy armor mod socket.
COMBAT MODS
- All armor released in Beyond Light and Season of the Hunt, all Last Wish and Garden of Salvation armor acquired starting in Season of the Hunt, and all Armor 2.0 Exotic armor pieces (including those already possessed by players) will have a Combat style mod socket.
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- In Season of the Hunt, this socket will accept all Charged with Light and Warmind Cell mods.
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- All Armor 2.0 armor acquired during Seasons 8 through 11 have had their Seasonal mod sockets replaced with a single, unified Legacy mod socket that can socket all Charged with Light mods, all Warmind Cell mods, all Nightmare Hunt mods, all Garden of Salvation mods, and all Last Wish mods.
- Banshee-44 now has a chance to sell armor mods from Black Armory, Season 10, and Season 11.
ANTI-CHAMPION MODS
- Anti-barrier rounds will now penetrate Taken Phalanx shields.
- All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot.
ABILITIES
- Increased Hunter's dodge cooldown by a few seconds
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- (E.g. Tier 4 original cooldown: 22 sec. New cooldown: 26 sec)
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- Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses.
ACTIVITIES
VANGUARD
- Removed Legacy Nightfall and Heroic story mission nodes.
- Nightfall: The Ordeal
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- Adjusted Adept recommended Power level to 1180, matchmaking is available at 1150.
- All versions of Nightfall: The Ordeal now fill player ammo at the start of the activity (like Grandmaster has always done).
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GAMBIT
- Merged Gambit and Gambit Prime into a single mode
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- Single round.
- Gambit Prime encounters, with all a large boss combatants reduced in potency.
- Gambit Prime mote targets and drain.
- Gambit Prime blockers, with the Phalanx taking the place of the Captain for 10 motes.
- Gambit Prime invasion cadence, with longer cooldown between invasions.
- Gambit boss fight, with increased Primeval health and Slayer buff potency.
- Removed Gambit Prime armor perks.
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CRUCIBLE
- Updated the Crucible's featured modes:
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- Control
- Elimination
- Rumble
- Glory: Survival
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- Both Survival and Survival: Freelance will be available.
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- Weekly rotator
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- Clash
- Mayhem
- Showdown
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- Private matches
- Limited Availability
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- Iron Banner
- Iron Banner: Freelance
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- Weekend Availability
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- Trials of Osiris
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- Trials of Osiris
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- Trials of Osiris Power level requirement increased to 1210.
- Weapons or armor that have ornaments applied to them now correctly show the ornament icon during the Trials intro.
- Added Adept weapons and weapon mods to Flawless chest rewards.
- Additional information here.
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- Maps
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- Added physics blockers to some out-of-bounds areas on Altar of Flame.
- Added physics blockers to some out-of-bounds areas on Exodus Blue.
- Added physics blockers to some out-of-bounds areas on Cauldron.
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MONUMENT TO LOST LIGHTS
- Added the following to the new Monument to Lost Lights vendor in the Tower:
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- Exotic quest weapons from Year 1.
- Most Exotic quest weapons from Year 2.
- Exotic Season Pass and quest weapons from Year 3 through 8, 9, and 10.
- All past pinnacle and ritual quest weapons.
- Vaulted Raid’s Exotic Weapons.
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- All Exotics require an Exotic cipher, large amounts of Glimmer, a large amount of one planetary materials, and a small amount of Masterworking material.
- Legendary weapons require a second Masterworking material, rather than an Exotic cipher.
- Amounts vary between weapons.
- Added a repeatable source of Exotic ciphers - visit Xur to learn more.
- Added a new currency, Spoils of Conquest, acquirable only from raids.
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- Spoils of Conquest can be used to acquire Vaulted raid’s Exotic weapons from the Monument to Lost Lights vendor.
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GENERAL
- Fixed an issue where dying while holding Riven's Heart could cause the Heart to disappear.
- Removed flashpoints.
- Removed the following Shadowkeep challenges from the Moon:
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- Rune table
- Repeatable campaign missions
- Nightmare Hunt completion and time trials
- Pit of Heresy completion
- Garden of Salvation completion
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QUEST NOTIFICATIONS
- Added notifications in the player's HUD that display whenever a player acquires a new quest, progresses to a new quest step, and completes a quest.
- Tracking a quest with an associated map location automatically adds a waypoint to that associated location.
- Added a shortcut to the current Season's Triumphs within the Seasonal tab of the Quest Log.
NEW LIGHT
- Greatly expanded the New Light experience
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- Introducing a new introductory campaign that both new players and veteran players can experience.
- Cosmodrome makes a return as a destination along with new activities and a new NPC.
- Created additional new user experience tutorials to help explain equipping weapons and armor, quests and bounties, lost sectors, strike matchmaking, and more.
- Veterans can experience this new campaign should they choose by retrieving the "A Guardian Rises" pursuit from the Quest Archive.
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- The Pain & Gain Exotic quest for Riskrunner has been replaced
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- This quest has been folded into the New Light campaign experience.
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- Subclass Acquisition
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- New Light players who do not have a veteran account with all subclasses unlocked will now acquire alternate subclasses from Ikora
- New characters can earn pursuits to unlock their additional subclasses by speaking with Ikora after their first strike.
- All subclass pursuits are class scoped just as their subclasses are.
- Alternate characters with missing subclasses can acquire them by speaking with Ikora and accepting the subclass pursuit package.
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- Added a new vendor to the Tower, located to the left of the Postmaster.
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- The Quest Archive Vendor functions much like the Destiny 1 Abandoned Quests Kiosk as well as a way to acquire older pursuits.
- The kiosk has subpages that group the pursuits just as they are seen on your Quests page.
- Going forward any pursuits abandoned will go to this vendor.
- Older pursuits can now also be found on this vendor.
- This is to help ensure that vendors do not become overwhelmed by older content.
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- Triumphs are now unlocked as part of the New Light experience
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- Prior to this moment you will not be able to navigate Triumphs if your account has not yet unlocked them.
- Unlocking Triumphs on any character enables them for all.
- There are categories of Triumphs under Lifetime that unlock as a result of claiming adjacent Triumphs.
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- The Season Pass and its rewards are now unlocked as part of the New Light experience
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- Unlocking the Season Pass on any character enables it for the entire account.
- The first time you unlock the Season Pass you will earn 5 free ranks, up to rank 5.
- Rested XP is also not enabled until the Season Pass has been unlocked.
- The moment that the Season Pass is unlocked both Rested XP and Challenges are enabled.
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- Destinations unlock via XP if you do not own the expansion associated with that destination.
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- Unlock Order:
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- Cosmodrome
- Europa
- EDZ
- Nessus
- Tangled Shore
- Dreaming City
- Moon
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- Unlock Order:
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- Crucible and Gambit
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- These activities are now unlocked after reaching the Tower and picking up the associated pursuit from Lord Shaxx and Drifter respectively.
- Completing the first step of either pursuit unlocks the entirety of the activity types modes.
- These pursuits can be acquired when returning to the Tower after your first strike.
- They can be picked up, but they will not advertise on the vendor waypoint/tooltip until you've progressed through the game further.
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- Strikes can be unlocked after completing the first step of the strike introduction pursuit provided by Zavala.
- The Forsaken campaign now has the same introduction behavior as Shadowkeep and Europa.
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- All players regardless of expansions owned get to experience the first mission of the Forsaken campaign upon unlocking the Tangled Shore.
- Completing this activity is a requirement for unlocking Free Roam on the Tangled Shore.
- Accounts that own Forsaken will automatically be given the remainder of the campaign and may continue as they see fit.
- Accounts that do not own Forsaken will be able to pick up the remaining campaign for Forsaken from the Quest Archive vendor once they've purchased it.
- Accounts that do not own Forsaken can still explore the Tangled Shore and the Dreaming City after having unlocked their patrol zones.
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- Beyond Light
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- Veteran characters who log in and qualify for the start of the Beyond Light campaign will be automatically launched into it.
- New characters who log in and qualify for the start of the Beyond Light campaign, but have not completed the New Light quest, will not be automatically launched into it.
- This does not disable a new character from manually starting the Beyond Light campaign.
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- Chaperone Acquisition
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- There is now an alternative pursuit for acquiring the Exotic Shotgun, Chaperone.
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- This pursuit may be acquired via Shaw Han on the Cosmodrome or the Quest Archive Vendor in the Tower.
- This pursuits requires ownership of Beyond Light.
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- The pre-existing pursuit for Chaperone continues to exist as-is and remains part of the Forsaken expansion.
- There is now an alternative pursuit for acquiring the Exotic Shotgun, Chaperone.
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MISC
- Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with over 100 friends.
- Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.
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- This most notably impacted Iron Banner bounties, and also caused players to have their artifact power bonus enabled.
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GENERAL
PC
- PC players with compatible NVIDIA cards and drivers will be able to take advantage of Destiny 2 integration with NVIDIA Reflex, reducing "click-to-display" latency during gameplay.
ENVIRONMENT
- Updated lighting in a number of areas on EDZ and Nessus.
- Updated lighting and sky atmosphere for EDZ.
LOCALIZATION
- Due to the challenges of voice recording during a global pandemic, different actors had to be used for the following characters:
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- Osiris (Brazilian version)
- Eris (Brazilian version)
- Eris (Polish version)
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- We intend to return to the original cast as soon as possible.
ADVANCED RENDERING
- Lighting improvements and better dark area standardization.
- Please revisit your brightness settings and tune to your taste.
- We recommend HDR black point is set to the default middle value for best results.
GENERAL
Service Stability
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Resolved an issue where Destiny 2 could crash when players interacted with the Vault in the Tower on Xbox consoles.
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Implementing backend changes to improve Destiny 2 service stability.
Rewards
- Adjusted Rose’s fire rate from 150 RPM to its intended 140 RPM.
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- Players may once again equip this legendary hand cannon.
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- Heir Apparent has been removed from the Monument to Lost Lights – Exotic Archive.
- Resolved an issue where Collectors Edition emblems were not being granted or appearing in collections properly.
There Will Be Loot
Now, it wouldn’t be a race if there wasn’t something on the line. While many of you may have seen these rewards on our Instagram or even a preview on the Bungie Store website, we wanted to make sure to show these off in a TWAB before the raid released!
World First Raid Title (don’t call it a belt)
Day 1 Raid Emblem
Complete the Raid within 24 hours with Contest Mode active (by 10 AM PST on Nov 22) to unlock this unique emblem.Jacket Quest: Parka Edition
Complete the raid by 9AM PST on December 1 to unlock the Bungie Rewards Deep Stone Crypt Raid Jacket for purchase.Additionally, there are two deadlines that players should be aware of:
- Deadline to Claim Reward Code: December 31, 2020 9 AM PST
- Deadline to Purchase: December 31, 2020 11:59 PM PST
Now, only a few questions remain...
- Have you gotten your Power high enough?
- Do you have your raid team assembled?
- Are you prepared for battle?
- …and for those of you who may not be racing, who will you be watching?
See you Saturday. It’s going to be a blast.
SECURING THE ENTRANCE
Our Security team has been working on a variety of projects to sharpen our tools for cheat detection. In the coming weeks we’ll begin rolling out a new security measure for newly created accounts on PC. Our hope is that this deters some players from breaking the Code of Conduct.
For a quick explanation of what’s coming, our friends from the Security team will be taking the stage to walk you through the process of SMS verification.
What is SMS verification?Bungie is implementing a quick account validation step for free-to-play players who want to access our high-stakes PvP modes in Destiny 2 on PC. Free-to-play accounts (PC only) will need to link and verify a cell phone number to their accounts via Bungie.net before being able to access those activities.What activities are high-stakes?Trials of Osiris, Iron Banner, and Competitive PvP playlists are examples. As this feature rolls out, we will be looking to how it can grow, and potentially expanding it to alternate activities in the future.Why are we doing this?Unscrupulous players can negatively impact everyone’s gameplay experience and undermine the hard-earned achievements of others. Bungie takes the threat of cheating seriously. We will continue implementing systems to help verify that accounts engaging in Destiny 2 activities are honoring our Code of Conduct and Terms of Service.What do you need to do?If you are a free-to-play Destiny 2 PC player you will receive a notice in-game the first time you try to access a protected activity. This will provide you with a “Verify Now” link to follow to Bungie.net and process your SMS linking. When you enter your cell phone number and request a verification code you will receive a quick text message with “Bungie Code: ######”. Once you enter that code on the Bungie.net page to complete your verification process you can sign back into the game to get immediate access to the activity you want to play.
Once this feature is live, free-to-play PC players will see an image in-game which will walk them through the signup process.
GAME2GIVE 2020 FUNDRAISING CAMPAIGN – LIGHT KEEPERS
Over the years, this community has proven time and time again that gaming does good. You've acted as Guardians of the world, providing aid to people in need, no matter the challenge. We’re excited to announce our next initiative, partnering with Game2Give, starting on December 1! Without further ado, we’ll pass the mic over to the Bungie Foundation to run us through this wonderful event.
Bungie Foundation: Gear up for our second annual Game2Give charity event in support of the Bungie Foundation and Children’s Miracle Network Hospitals, benefitting sick kids across the country. We invite the Bungie Community to join us in celebration of what we can accomplish together through games and giving.We are excited to share the sweet prizes we have to thank our donors for their amazing contributions to help kids. Check them out:Donation Incentives
- A $25 donation will earn you the 2019 Mist Blossoms Emblem and Gilded Shell Exotic Ghost.
- If you missed them last year, this is your chance to get your hands on them!
- A $50 donation will earn you the above items, plus the new Light Keepers Emblem.
- A $100 donation will earn you the three items above and will enter you to win an item from the Bungie Prize Pool. Prizes include GameStop/EB Games gift cards (U.S. and Canada only), Destiny 2: Beyond Light Digital Deluxe Editions, and Destiny 2: Beyond Light Physical Deluxe Editions.
Best of all, 100% of donations go directly to the charities. All in-game digital incentives will be automatically redeemed via donors’ Bungie.net ID and will appear in the Destiny 2 Collections tab on or after Tuesday, December 1.This year, we have also partnered with the online fundraising platform Omaze. Gamers from around the world can enter for their chance to win $20,000 to create the ultimate gaming rig and support this fundraising initiative! More details will come leading up to our campaign’s launch.As we head into the holiday season, we want to extend our heartfelt gratitude for each and every one of you, who continue to bring smiles, joy, and hope for Little Lights everywhere. We hope you see yourself reflected in this mantra and hold it dear.We are Light KeepersThose who dare to ignite hope in the face of uncertaintyBy our united, global passion we protect those in needMaking a lasting difference for the Little Lights around the worldWe are Light KeepersLove,The Bungie Foundation
We’re also planning a few other goodies for you to unlock throughout the event when reaching certain donation milestones. Stay tuned for the full Game2Give 2020 article planned for December 1!
TUNING THE DARKNESS
It’s not often that an entirely new subclass makes its entrance into the ecosystem of Destiny 2. The team has been hard at work over the last year building abilities and Supers powered by the Darkness. Enemies around the solar system are shaking in fear of your Stasis powers, including your fellow Guardians in the Crucible.
Depending on when this article goes live, a hotfix may or may not be in the wild. We have some notes from the development team on what’s changing in Destiny 2 Hotfix 3.0.0.3.
Development Team: We have seen a lot of feedback on Stasis since Beyond Light launched last week. We’ve heard it’s a ton of fun to use, but certain aspects of this new subclass can be frustrating to go up against (looking at you, Shadebinder Warlocks). We have a few minor tweaks planned to go out in Hotfix 3.0.0.3 this week. Our goal here is to do some early tuning to rein Shadebinders back in while still maintaining their overall efficacy and power fantasy.Stasis Changes:Against Guardians:
- Stasis Breakout Damage reduced (110->90hp).
- Adjusted the curve that reduces breakout damage using resilience.
- Increased the damage reduction effect resilience has so that higher tiers of Resilience are more valuable.
- Caps out at 90 Resilience.
- Penumbral Blast (Stasis Warlock Melee) projectile speed reduced by 20%.
- Penumbral Blast (Stasis Warlock Melee) range reduced (was 28m now 16m).
- Winter Wrath (Stasis Warlock Super) duration reduced (30s -> 24s).
- Winters Wrath Light Attack (Stasis Warlock Super) cost reduced (5% per burst -> 4.5% per burst).
- Cold Snap seeker speed reduced by 23%.
- Cold Snap freeze duration lowered (4.75s -> 1.35s).
- Ice Flare Bolts freeze duration lowered (4.75s -> 1.35s).
- Penumbral Blast (Stasis Warlock Melee) freeze duration lowered (4.75s -> 1.35s).
- Winters Wrath Heavy attack (Stasis Warlock Super) no longer affects players who are not encased.
With all that said, we believe strongly in the “cosmic ice” wizard fantasy in PvE so we’re trying to target changes where we can towards the PvP experience specifically. With Stasis we’ve tried to push the sandbox in new directions and that increases the likelihood we introduce something spicier than normal.When it comes to crafting new abilities, we believe the risk of shipping something a little hot is better than playing it safe and shipping something that doesn’t get you excited. As always, we’re going to be using data, playtesting, and feedback to help refine our direction and we’re going to keep responding. This will not be the last change to Stasis this Season. As we get closer to future changes, we’ll make another appearance in the TWAB for a patch note preview.Thanks for playing, and we’ll see you out there in the wild.
LET’S TALK LOOT
Since Beyond Light launched, we’ve been working through a whirlwind of feedback. What feels good, what needs work, and most importantly, how are you feeling? Today, we’ll be talking through a bit of player feedback concerning loot, and some short term plans the development team is working on.
Development Team: As Beyond Light has launched we've been tracking your feedback around loot, particularly weapons, and wanted to take a moment to let you know how we are processing it. Today we're going to talk mostly about the short-term, with more information to follow in the future around the long-term as we work through those problems.Infusion caps are intended to help keep Destiny 2 evolving and ensure that every release the new rewards are exciting and relevant to the meta. However, we agree with your feedback that there’s currently not enough variety in the world loot weapons available to players this season.To that end we are adding back in a selection of weapons that will help alleviate this issue. We will also be watching to see how the landscape changes with the addition of weapons from Season 12 and this week’s Raid launch. We also agree that getting near-cap weapons from random world drops is frustrating. Thus, we are removing those from the pool, and are weighting drops more heavily towards newer weapons.Here’s a list of adjustments to the world loot legendary weapons pool you’ll see with our November 24 hotfix:
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- Remove all legendary weapons that hit their infusion cap at the end of this season
- Add all of the Seventh Seraph weapons from Season 10
- Add all of the Season 11 seasonal and planetary reprisal weapons
- Weight drop chances so the newer an item is, the more likely it is to drop.
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While we are not yet ready to dive into the long-term strategy yet, we are listening to feedback and watching how the player build landscape evolves over these first few weeks of Beyond Light, and incorporating that feedback as we plan out future Seasons.
Feedback never stops, and we’re always excited to hear how you’re feeling about Destiny 2. Keep it coming.
BASHING SOME BUGS
This last week has been a whirlwind. New content, new bugs, and new investigations. Destiny Player Support has a full report of what’s we’ve found, and what we’re still on the hunt for.
This is their report.
HOTFIX 3.0.0.3Today, November 19, maintenance for Hotfix 3.0.0.3 will begin. Below is a timeline of events:
- November 19, 8 AM PST (1600 UTC): Destiny 2 maintenance for Hotfix 3.0.0.3 begins.
- November 19, 8:45 AM PST (1645 UTC): Players will be removed from activities and won't be able to log back into Destiny 2 until 9 AM PST when Hotfix 3.0.0.3 will be available.
- November 19, 9 AM PST (1700 UTC): Destiny 2 Hotfix 3.0.0.3 has begun rolling out across all platforms and regions. Players will now be able to log back into Destiny 2. Ongoing maintenance is expected to conclude at 10 AM PST.
- November 19 10 AM PST (1800 UTC): Destiny 2 Maintenance is expected to conclude.
HUNT OR BE HUNTEDThis week, Season of the Hunt activities and story content unlocked for Season Pass owners. In order to access the Season intro mission, players should make sure to have completed the initial Forsaken and Shadowkeep story missions, which are free to all players.Players should also make sure to have space in their quest inventory prior to interacting with Spider or the Crow in order to acquire Seasonal quests.For more information on Season of the Hunt, please follow this link to our Season of the Hunt Guide.ARTIFACT PICKUPWe are currently investigating an issue causing players who acquired the Seasonal Artifact before completing the full New Light Tower introduction to be blocked from progressing in the Season of the Hunt story and missions.New Light players should be sure to complete the full Tower introduction prior to picking up the Seasonal Artifact from Zavala’s office.We are continuing to monitor for reports of veteran players encountering this issue. If you believe you've been impacted by this issue and are not a New Light player, please report to the #Help forum.DESTINY ADD-ONSPC MIGRATION AND BATTLE.NET LOGIN ENDING SOONBeginning on December 1, 2020, at 9 AM PST, logging in using Blizzard Battle.net accounts will no longer be possible on Bungie.net or the Destiny Companion app, nor will users be able to migrate their Battle.net account to Steam.Users who only have a Battle.net account linked to their Bungie profile are strongly encouraged to either link another platform to their profile, or to perform PC migration to Steam (unless you already have a Destiny 2 Steam account). Click here for more information.KNOWN ISSUESWhile we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
- We’ve identified an issue where the Vanguard strike Playlist difficulty was unintentionally set to 1100 Power.
- We are developing a fix to reduce the Recommended Power of Vanguard strikes Playlist to 1050.
- The Exo Stranger’s weekly challenge is mistranslated in languages other than English – players need to defeat combatants with or affected by Stasis off of Europa.
- Sparrows on Europa are not properly despawning.
- Meleeing as a Titan while using the Stasis subclass can result in a visual of multiple rapid punches.
- The lift tubes in the Warden of Nothing strike can close before all fireteam members are successfully through.
- The lift tubes in the Warden of Nothing strike fully drain Super energy.
- The Warsat Heroic Public Event in the Mothyards of the Cosmodrome doesn’t count completions for objectives.
- Yellow subtitles will appear as white even when the yellow option is selected.
- The Braytech RWP Mk. II no longer appears as owned in Collections for some players.
- High value target reward chests do not grant the proper amount of Glimmer.
- The holograms on the Stella Incognita bond and Bond of Last Departure ornament bounce aggressively.
- The eyes on the Phenotype Plasticity Mask no longer glow red.
- Adored cannot be reacquired from Collections.
- In-game PlayStation friends lists are missing large amounts of online friends.
- Player heads may not render when inspecting players in the Tower.
- Later Crucible rounds may display an inaccurate round timer.
- Vest of the Great Hunt clips through the Moonfang-X7 Cloak.
- The Titan Shiver Strike and Glacial Quake melee have inconsistent hit registration.
- Reaching Power Level 1200 may result in a “New Adventure” popup even though Adventures are no longer available.
- An incorrect amount of Orbs of Power may drop than what is displayed to have dropped when defeating enemies with a Masterworked weapon.
- In Survival, players may not enter into overtime when both teams have an equal amount of lives remaining.
- PlayStation Remote Play controls may no longer function for some players.
- Mida Mini-Tool and Drang cannot accept ornaments for their Baroque versions.
- Fallen Empire and Stasis Fragment quests can be purchased even with a full quest inventory.
- Participant kill audio plays in the Crucible even when not involved in a player kill.
- An increase in ARUGULA errors for players completing the Beyond Light campaign.
- In the Insight Terminus strike, Kargen will continuously perform ground slams and not allow players to progress past the conflux space.
- Combat Drill bounties say they require Clash kills, but actually requires kills in Elimination.
- Players may be directed to reacquire the Seasonal Artifact from Zavala’s office when they already have it in their inventories.
- The Garden of Salvation and Crown of Sorrow Warlock armor sets are not visible in Collections.
- The Unsecured/Outcry ship has the rocket engine effects floating behind the ship model.
ACTIVITY
- Fixed an issue where strikes in the Vanguard playlist where incorrectly set to 1100 Power.
- Vanguard strikes are now 1050 Power.
- Fixed an issue where enemies would continue to spawn during certain activities in the Cosmodrome.
- NOTE: This should resolve an issue where gaggles of Guardians would convene in the Divide, all shooting into a cave-like structure.
- Fixed an issue where players could skip to the end of the Veles Labyrinth Lost Sector.
CRUCIBLE
- Fixed an issue where Defeats’ audio was playing too often.
COMBAT
WEAPONS
- Fixed an issue where Trench Barrel was not being removed after firing three shots.
REWARDS
- Fixed an issue where prime attunements were not being applied properly after reaching the soft cap (1200 Power).
- Fixed an issue where the Strange Visitors emote from Seasonal of Arrivals Silver bundle would no longer appear in Rahool’s inventory to claim.
- Updated the World Engram weapons reward pool.
- Remove all Legendary weapons that hit their Infusion Cap at the end of this Season.
- Added all of the Seventh Seraph weapons from Season of the Worthy.
- Added all of the Season of Arrivals Seasonal and planetary reprisal weapons.
- Set weight drop chances so that the newer an item is, the more likely it is to drop.
BOUNTIES
- Reduced number of bounties required for the New Light quest from three to one.
- Fixed an issue where Combat Drill bounties were requiring Elimination defeats.
- They will now correctly require Clash defeats.
SEASON
- Fixed an issue where players already have Seasonal Artifact but the Season quest does not progress.
- Fixed an issue where Lure mods were duplicating.
- Fixed an issue where Perk Veto Mods for the Cryptolith Lure were not correctly preventing the excluded perks from rolling on the weapons
- Fixed an issue where players already have the Lure but the Lure quest doesn’t progress.
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