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Days Gone – 1.40 & 1.41 Patch Notes | ACCESSIBILITY OPTIONS

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Days Gone – 1.40 & 1.41 Patch Notes | ACCESSIBILITY OPTIONS

1.41 Patch Notes

Weekly DLC Challenges

  • “Reload” is the next free Horde DLC challenge! You have 3 minutes to take down 300 Freakers by utilizing your environment and a .50 BFG! (Unlocked on 8/23!)

    • The .50 BFG can penetrate through multiple Freakers! Shoot through the Horde and survey your surrounding for any nearby explosive objects

    • The sub-challenges all tie into different ways of killing the horde. If you want to get gold in all of them at once be sure to manage how many Swarmers you’re killing by any one method

  • “Hog Wild” is our final free bike DLC challenge! Reach Pioneer Cemetery as fast as you can while ensuring you don’t let go of the gas throttle. (Unlocks today!)

    • Drifting back and forth can slow you down if you need a break

    • Alternative paths offer opportunities for different sub-objectives

  • “Dead Before Daylight” has you trapped in house while a relentless Horde comes for you! Survive for 5 minutes and if you end up outside, it will only attract more Freakers.

    • Make sure you search all 3 floors of the building! There are lots of powerful guns and explosives hidden throughout.

    • We added a brand new weapon in this challenge. It’s quite satisfying to use against the Horde!

    • Use the whole building to your advantage! Barricaded doors and windows are great for buying yourself time to prepare, and blocking off entry-points into the building.

  • Challenge 12 – Will be unlocked on September 13th

A reminder that all the challenges we release are planned to stay unlocked indefinitely.

Progression Blockers

  • The NPC should now help move the vehicle in “What Kept Me Going”

  • The rock item should appear in the player’s inventory in the mission “Not Gonna Kill Anyone” as intended

General Fixes

  • Fixed issue causing some players to be unable to select some items in the survival wheel

  • General stability optimization

  • The stealth kill prompt should remain on the screen as previously intended

1.40 Patch Notes

Weekly DLC Challenges

  • “Reload” is the next free Horde DLC challenge! You have 3 minutes to take down 300 Freakers by utilizing your environment and a .50 BFG! (Unlocks today!)

    • The .50 BFG can penetrate through multiple Freakers! Shoot through the Horde and survey your surrounding for any nearby explosive objects

    • The sub-challenges all tie into different ways of killing the horde. If you want to get gold in all of them at once be sure to manage how many Swarmers you’re killing by any one method

  • Challenge 10 – Will be unlocked on August 30th

  • Challenge 11 – Will be unlocked on September 6th

  • Challenge 12 – Will be unlocked on September 13th

A reminder that all the challenges we release are planned to stay unlocked indefinitely.

Announcement about “Dead Don’t Ride” and “Outride”

Dead Don’t Ride

  • Due to a scoring error that occurred when we launched this challenge which gave an excessive amount of additional points at the end, we have done a one-time reset ONLY for the “Dead Don’t Ride” leaderboard. We don’t expect to reset these or any leaderboards in the future. We apologize for any of the inconvenience this may have caused and hope to see your new scores on the “Dead Don’t Ride” leaderboards soon!

  • Any progress regarding patches, progress, and trophies will remain for “Dead Don’t Ride”

Outride

  • An error in our scoring system has caused this challenge to award fewer points than intended. With this patch, the correct amount of points should be rewarded to all players.

Progression Blockers

  • Deacon and Boozer will progress as intended in “I Say We Head North”

  • NPCs will progress properly in “I was Distracted”

  • Sarah will no longer get stuck in “I’ve Pulled Weeds Before”

  • In the mission "What Kept Me Going", the NPC should open the door as planned

General Fixes

  • “Snake” ring now repairs your bike every second you drift rather than only once per drift

  • Players should no longer be affected by a physics bug causing them to die after re-mounting the bike after crashing

  • The skill "Bull Rush" now correctly allows the player to reload their weapon after using the skill

  • Criers no longer appear on the mini-map on Survival Mode as intended

  • Aim Snap and Aim Stickiness settings will remain as intended after playing a challenge mode challenge

  • Smoke Bombs work as intended in both story mode and challenge mode

  • Traps in Iron Mike's Encampment will no longer affect friendly NPCs

  • Pathing for the Freakers in "Infested" have been adjusted

  • Increased the lighting some cinematics

  • NERO Fuses used at different NERO checkpoints will respawn at its original location

  • Fixed the descriptions of some of the sub-challenges

  • Remote bombs will only blow up 1 bomb per activation of the right d-pad

  • An issue which caused players to shoot to the right of the reticule has been resolved

  • Various Crash Fixes

  • General audio adjustments

  • General Localization fixes

DAYS GONE ACCESSIBILITY OPTIONS

Motion Sensor Function Aiming

This feature allows the player to make fine adjustments to aiming by rotating the PlayStation 4 Dualshock 4 controller. It is set to ‘0’ by default (off), but when set to values from ‘1’ to ‘10’, the sensitivity of the Motion Sensor Function Aiming can be adjusted.

Auto-complete QTE (Easy Mode Only)

Turning this feature on inside the Accessibility Options Menu will now automatically complete all the in-game Grapple Button events without the need to press any buttons. Note this feature is accessible in Easy Mode Only.

Controller Dead Zone

Located in the Gameplay Options Menu, we have added the ability to adjust the Dead Zone for your controller. There are 4 adjustments (small, medium, default and large) that allow players to fine tune the stick movement to their liking, even fixing some extreme issues caused by some seasoned controllers.

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