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CS:GO Patch Notes – OPERATION BROKEN FANG Patch Notes | UPDATED**

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CS:GO Patch Notes – OPERATION BROKEN FANG Patch Notes | UPDATED**

17.12.2020

[ OPERATION BROKEN FANG ] – Adjusted first person arm models for Operation Broken Fang agents. – Adjusted end of match animations for Operation Broken Fang master agents. – Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars available from all unlocked cards. – Kick player vote is now disabled in Broken Fang Premier pick/ban arenas. – Fixed kill distance in missions UI to be correctly rounded for display. [ MISC ] – Added 2021 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2021 GMT. – Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings. – Game settings now have a search box to quickly find and jump to any setting or key binding. – Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons. – Adjusted Retakes clip areas in Inferno, Mirage, Nuke, Train, and Vertigo [ MAPS ] Guard – Repacked radar Elysion – Fixed a pixelwalk outside on the glass. – Fixed a pixelwalk on the Elysion sign on A site – Fixed a pixelwalk on the umbrellas outside. – Fixed the pixelwalks on the doorframes – Players were able to jump on top of the A sign on A site – Player were able to jump on top of the small palm plant – Players were able to 2 man boost outside and see into the site from an unfair position – Players were able to run boost on the windows railing on A site – The ladder outside has been removed – Reduced the foilage outside, players were able to hide – Waterfalls have been deleted from the white walls. Caused the smoke to become see through. Apollo – Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish) – Reduced CT spawn Cover to make it easier to clear – Improved model shuttle collsions to make walking over nicer – Reduced non-designed headpeaks across map (Thanks CF-166) – Fixed car fade in CT spawn (Thanks Sylikoira) – Fixed a few boost exploits – Updated to radar to a more simple single layer one – Reduced foliage over key angle (Near moonroom/CT spawn) – Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri) Anubis – Widened A main entrance – Simplified A connector area – Got rid of the deep corner below the windows on A – Got rid of the wall near the pillar at Waterfalls A site and reduced some corners to hide in as a CT – Some other minor things 3kliksphillip will probably find out

09.12.2020

[ MISC ] – Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them. – Lowered volume of background scenery when Ancient is selected. – Lowered volume of female death sounds. – Resampled older sounds for HRTF. [ MAPS ] MIRAGE – Fixed clipbrushes for Retakes. ANCIENT – Reduced soundscape volume. – Tweaked ambient light levels in some locations. – Added additional lights to dark corners. – Removed metal pillars by backdoor entrance to B site. – Scaffolding by B site can now be shot through. – Blocked visibility between boxes on A site. – Tweaked blending for better player reads in some locations. – Redid visual language of ledges around mid, more obvious what is/isnt pathable. – Marked additional props for low end CPU/GPU culling. – Mossy walls no longer surface type ‘grass’. – Fixed invisible pottery. – Removed some visual clutter around backdoor to B. – General optimizations. – Feneral clipping fixes. – Added de_ancient_zoo VMF to SDK for community map makers. FROSTBITE [General] – Improved performance. – Improved loot spawns. – Changed certain doors to improve gameplay flow. – Fixed reported cases of physics objects falling through displacements. – Fixed rare cases of weapon drops getting stuck in the border clipping. [Beta] – Reworked the bar building for improved gameplay. [Radio] – Fixed rare cases of drone deliveries falling through the ground. [Tourist] – Clipped fence around the electrical building to allow for easier jumps onto roof. [Ski Slopes] – Made it easier to grab onto the ladders on the ski lift posts. [Cove] – Fixed floating counter on security gate. [Village] – Reworked the village buildings for improved gameplay. [Misc] – Fixed various stuck spots. – Fixed various spots where loot would get stuck. – Avalanche sound is now quieter and plays only after the first wave.

07.12.2020

[ MISC ] – Fixed a crash related to pinging rotating car model in Engage. – Fixed Operation Shop buttons to appear correctly on OSX and Linux. – Fixed a rare bug when several Broken Fang Premier game settings could get applied in regular Competitive matches. – Added background movie fallbacks. [ MAPS ] Guard – Blocked off construction corner. – Added new cover for players entering the site from connector. – Pulled drop a little closer to site. – Shifted all covers on site to adjust angles towards bridge and archway. – Slightly shifted connector between back alley and site. – Partially restricted sightline between connector and pit. – Decreased depth of restaurant corner. – Decreased depth of VOOLT corner. – Mitigated head peek close at stairs tunnel. – Slightly mitigated head peek behind dumpster. – Added minor visual details. – Various texture updates. – Dehexagonized beer bottles. – Removed collision on window planters (Thanks Bubza101). – Fixed missing faces on beer crates. – Fixed a pixel gap on street (Thanks u/iBearably). – Fixed grammatical errors on street signs (Thanks Sysel).

04.12.2020

[ MISC ] – Fixed names for several Operation Broken Fang patches to appear as different Steam Community Market commodities. – Fixed Sir Bloody Darryl’s death sound. – Fixed a regression with soft shadows under agents. – Fixed demo playback for the compatibility version of Mirage. – Added “Looking to Play: Guardian” for people looking to play Guardian and Strike missions with a partner. – Fixed mini-scoreboard alignment when showing player counts. – Removed vote to change map in Retakes. – Reduced round restart delay to 5 seconds in Retakes. – Fixed ping icons to show actual pinged weapon or bomb in all game modes. – Fixed ping icons to become transparent when player’s crosshair pointing directly at them. – Localization updates. – Improved stability.

03.12.2020

[OPERATION BROKEN FANG] — Introducing Operation Broken Fang, featuring new game modes like Broken Fang Premier and Retakes, stats page, agents, weapon collections, missions, maps, and more! — For more details visit www.counter-strike.net/brokenfang [ GAMEPLAY ] — Added Broken Fang Premier Mode. — Added Retakes game mode. — Added dynamic ping system to more game modes. — Added new customizable chat wheel feature. — Chat wheel can be customized under Keyboard/Mouse > Chat Wheel Keys options. [ MAPS ] — Added Ancient, Engage, and Apollo to Scrimmage, Casual and Deathmatch game modes. — Added Frostbite to Danger Zone game mode. — Added Guard and Elysion to Wingman game mode. — Removed Mutiny and Swamp. Cache: — Removed excessive details. — Generally smoothed visual experience. — Visual clarity improvements for very low resolution users. — Minor tweaks. (Thanks hzx_fps!) — Mild optimizations at the A Bombsite and Mid. — Finishing visual touches.

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