All Patch NotesGet the Latest Patch Notes and Gaming News

CS:GO Patch Notes – MAY 2020 Patch Notes

6
CS:GO Patch Notes – MAY 2020 Patch Notes

27.05.2020

[ GAMEPLAY ] – The killfeed now displays players that are killed by C4 explosions in all game modes. – Players that are frozen by game logic no longer take damage. – Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade. – Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet. [ RENDERING ] – Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle. – Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9. – Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue. – Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs. – More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems. – Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible. [ UI / LOCALIZATION ] – Added a new Anubis main menu background movie to the game. – Added a way for users to change their main menu background scenery. – Split stickers and patches localization UI tokens to allow for better translations. – Added proper HTML-escaping for custom inventory item names when applying and scraping stickers. [ STORE ] – Added Warhammer 40,000 Sticker Capsule featuring a variety of stickers from the Warhammer 40,000 series. [ STEAM ] – Updated Steamworks SDK and Steam libraries to the latest versions released in May 2020. – If the game fails to connect with local Steam Client, then users must update their version of Steam Client by selecting Steam > Check for Steam Client Updates…

13.05.2020

A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking. For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326 [MISC] Texture Compositor – Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue. – Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs. – More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems. Texture Streaming – Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.

11.05.2020

[GAMEPLAY] – Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!) – Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably. – Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded. – Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start. – Fixed Danger Zone piloted drone self-destruct timer resetting due to zone damage or repeated player input. [PURE SERVERS] – Added a setting sv_pure_allow_loose_file_loads for game servers to control whether third-party files can be loaded by clients. Users are allowed to have third-party files on disk, but the files will be ignored when playing on such pure game servers. If users already loaded third-party files into game memory, then their game client must be restarted in order to connect to such pure game servers. – Added a setting sv_pure_allow_missing_files for game servers to control what happens to clients that load files missing on the game server. When disabled, if a connected player loaded third-party files into game memory that game server is missing, the player will be kicked. – Added a message explaining to the client which file mismatched the pure server configuration and caused a user disconnect. [MISC] – Improved loadout animations in buy menu for several agents and weapon combinations. – Fixed certain game instructor hints displaying incorrect key bindings in certain languages (e.g. “sfrutteranno” in Italian). – Added a setting con_allownotify to allow hiding top-right corner notifications if “Overflowed CClientRenderablesList” notification appears in 21:9 resolutions.

04.05.2020

[GAMEPLAY] – Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line. – When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period. – Fully disabled player immunity in 1v1 Wingman warmup period arenas, and added logic to clear blood decals for each encounter. – sv_pure servers will now kick clients that have loaded asset files into game memory from files not present on game server filesystem. [UI] – Fixed showing observed player crosshair in the editor menu. – Fixed strings on crosshair import dialog being truncated in some languages. – Fixed crosshair codes storing incorrect values for values out of range. [MISC] – Updated third person pose for G3SG1, and taught Terrorists a better way to hold AUG in the buy menu. – To welcome the sunny weather outside, switched main menu movie scenery to Nuke. – Added ability to purchase coupon items from Steam Store, e.g. https://store.steampowered.com/buyitem/730/20170 for “StatTrak™ Masterminds Music Kit Box”. – In-game blog will now render in Greek if game interface is set to Greek language. – Fixed prediction errors occurring sometimes when crouch-walking or in noclip mode as listen server host. – Enabled animation blending for chickens. – Updated several agent voice lines for Perfect World version of the game. – Optimized textures for separatists player models. – Several stability fixes. [MAPS] Chlorine – Tweaked ambient color light to make it bluer – Made bombsite A plant zone bigger – Fixed bombstuck spots on A bombsite pillars – Removed bamboo fence near CT upper on A bombsite – Added bamboo fence near T main on A upper, moving the gap closer to the tank – Added bamboo fence near big rock on A upper to cut direct line of sight from CT upper to T main entrance – Added light source on lazy river tunnel near CT spawn – Added bamboo fence on the back of CT main entrance to A bombsite for better visibility – Tweaked textures in lazy river tunnel and connector to make them more vibrant – Added light source on B upper – Tweaked lazy river texture to make it brighter – Added cover for T’s on middle – Removed a head peek angle from CT mid to A bombsite – Fixed pixel boost on B bombsite – Made main lights on B bombsite brighter – Fixed see through stairs near CT spawn – Fixed wooden door on B being bangable – Added bamboo fence near tank on B bombsite – Removed water from lazy river at CT spawn – Tweaked sky box to be less purple – Added bambo fences in high traffic areas for better player model contrast – Removed foliage models in some places – Optimization – Updated radar image Inferno – Added 1v1 warmup arena for Wingman mode

Responses (0 )



















Keep scrolling for more news

Below, you'll find a variety of titles that you may be interested in from news category