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CS:GO Patch Notes – JUNE 2020 Patch Notes

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CS:GO Patch Notes – JUNE 2020 Patch Notes

22 June 2020 Update

[ GAMEPLAY ] – Bomb defusal progress will now reset if the defusing player turns too rapidly while defusing. – Translucent surfaces are now ineligible for applying graffiti. [ MUSIC ] – A new music kit “All for Dust” by Amon Tobin is now available for purchase in-game. [ MISC ] – When players open containers or receive items during the match, text filtering will no longer apply to names of received items in chat messages.

17 June 2020 Update

[MISC] – Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes. – Fixed short player chat tokens sometimes getting translated. – Fixed a regression with audio device selection setting. – Fixed infrequent random crash. [ MAPS ] Nuke – Fixed bombsite target on B site starting its fade early.

11 June 2020 Update

[MISC] – Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat. – Fixed a trigger_bomb_reset regression.

10 June 2020 Update

[GAMEPLAY] – Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations. [AGENTS] – Adjusted some agent textures for improved visibility. [MISC] – Adjusted dropped C4 collision geometry. – Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage. – Added Desert Eagle shell eject event for last bullet fired. [RENDERING] – Minor texture streaming optimizations. [MAPS] Overpass: – Removed large ivy-models near bathrooms by A site – Removed thin windows in bathrooms by A site – Removed bicycle by picnic by A long – Brightened up connector tunnel – Brightened up T spawn – Added nice stone trims Dust2: – Flipped B site doors – Simplified background when looking from B tunnels towards truck in mid – Changed fog start distance from 1000 to 512, changed max density from .2 to .4 – Raised windows by A site ramp to make characters stand out more Mirage: – Removed trash pile at top of mid – Trimmed plant by T spawn, towards apartments – Boosted light in market window – Fixed silent dropdown bug from B site balcony – Changed angle of ladder in ladder-room Inferno: – Trimmed ivy by CT spawn towards A site arch – Fixed CSM shadow from tower in mid Train: – Added new train bumper model with flat top Cache: – Replaced ladder to sniper’s nest with a box – Cleaned up several important angles. (Thanks LangeThorup!) – Added 1v1 Arenas – Replaced cargo containers with new model for improved performance – Visibility improvements in T entrance to A Main (Thanks Slender_CS!) – Fixed unwanted/unintuitive wallbang in Mid Shed – Subtle color tweaks – Various clipping fixes – Optimizations

3 June 2020 Update

[RENDERING] – Texture streaming now loads textures flagged with no mip maps or no lod at full initial resolution. [MAPS] Chlorine -Added missing glowy eyes texture Anubis -Fixed many minor issues such as z fighting, prop reflections and invisible faces -Improved player readability at canal -Improved performance -Redesigned B main path & entrance -Moved up CT spawn

01.06.2020

[ GAMEPLAY ] – Grenades can no longer apply impact damage more than once.

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