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CS:GO Patch Notes – APRIL 2019

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CS:GO Patch Notes – APRIL 2019

30.04.2019

DANGER ZONE – Updated Danger Zone with a new map, new items, respawning, and more. For full details visit http://www.counter-strike.net/sirocco – ExoJump Boots are now available. Hold the jump key for a high jump or crouch before jumping for a long jump. – Bump Mines are now available. Toss one on the ground to send yourself (or an opponent) flying. – The remaining new items and upgrades will be unlocked in future updates – check back and see what’s new! – Blacksite is temporarily unavailable in official matchmaking. – Your teammate will now appear wearing a blue uniform. – A player pinging system has been added, bound to Mouse 3 by default (command “player_ping”) – A radial weapon select menu has been added to allow quick visual selection of weapons/items. This menu is customizable by editing the radial_quickinventory.txt file. (command “+quickinv”) MISC – Fixed a lobby exploit

25.04.2019

MAPS – Workout is now available in Competitive Mode and as part of the Hostage Group. – Ruby is now available as part of the Defusal Group Sigma. – Abbey and Biome which are no longer available in official matchmaking. – Updated radars for Assault, Cobblestone, Italy, Militia, Office, Vertigo. Cobblestone: – Added nav blocker entities for Wingman Inferno: – Added nav blockers for Wingman mode – Fixed a bug where fountain particle effects would sometimes not play – Brightened up gate-area at top of banana Overpass: – Added nav blocker entities for Wingman – Fixed C4 stuck spot inside connector – Balloons no longer block grenades or player movement Train: – Added nav blocker entities for Wingman – Changed ground material to a brighter version – Updated train car models with improved collision model – Added white background near T entrance to A main Vertigo: – Added nav blockers for Wingman mode – Removed spot where player could avoid death-trigger in elevator shaft – Fixed molotovs breaking on top of pipes near scaffolding on A ramp – Fixed some poor visibility spots – Added ibeam with construction markings for possible grenade lineups – Simplified grenade collisions on walls and bombsite crates – Decreased size of bombsite zones on both sites – Flattened bombsite zones – Lowered volume of some environment sounds – Reworked T spawn – Removed center cover in elevator room by A site – Removed pallets in elevator room near mid – Lengthened hallway-exit from elevator room by A site – Made T entrance to mid slightly tighter – Tweaked shape of sandbags in mid – Made catwalk near B stairs one section longer – Removed ibeam closest to B stairs – Updated elevator model – Blocked view from CT spawn towards bombsite B catwalk BOTS – Enabled nav blocker entities for bots to path correctly when playing Wingman. – Fixed bots from sometimes falling down from ladders and improved bots ladder movement in general. – Fixed bots having trouble planting bombs at A site on Overpass. – Bots now choose more areas available for bomb plants.

22.04.2019

MISC – Enabled D3D9EX mode by default. — If you encounter graphics problems with this feature, please send an email to CSGOTeamFeedback@valvesoftware.com with the subject “D3D9EX” — Customers who experience problems can also disable it with -disable_d3d9ex command line option. – Fixed a bug with flashbangs that were infinitely purchasable in Competitive Matchmaking – now all grenade types have buy limits matching their carry limits, and grenades carried over from the previous round count towards the buy limit. – Fixed a bug where name of invited friend was not showing in party chat when they join. – Fixed a bug when all items but the currently equipped item were removed from shuffle. – Fixed several shuffle bugs related to weapons sharing a loadout slot. – Fixed a bug that sometimes showed default knife in spectator UI. – Localization fixes for Turkish language.

02.04.2019

MISC -Fixed line of sight traces for weapon pickup rules to ignore debris. -Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings. MAPS Vertigo: -Replaced red fence section at top of A ramp (Thanks SPUNJ!) -Fixed pixel gaps on bombsite boxes -Raised floor of B stairs pit by 64 units -Reduced wallbang damage from CT elevator room towards T entrance to mid -Increased height of crane concrete base on A site -Improved visibility from B site towards T stairs -Added cover on right side when exiting stairs to B/exiting window -Fixed pixel gap from T spawn towards B catwalk -Fixed slight gaps between tarp sections on scaffolding -Fixed unintended boost on scaffolding at A ramp -Blocked weapons from being dropped underneath A ramp -Blocked weapons from being dropped underneath A site crane -Blocked players from going on the outside of ibeams in T spawn -Simplified collision on top of scaffolding models -Fixed various clipping bugs (thanks bonna97!) Nuke: -Fixed C4 stuck spot outside near silo Abbey: -Removed gate model on B bombsite -Added fence on B long once again -Removed wheelbarrow on B long -Opened up a skybox to B bombsite allowing grenades being thrown from upper CT spawn as well as middle -Rotated crates on B bombsite -Moved big crate on B bombsite -Added tree for cover on B long -Extended wooden building on B -Improved clipping -Updated radar image -Replaced tarp with a model

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