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CS:GO Patch Notes 12.17.2020 | Donate Weapons to Teammates with this New Feature!

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CS:GO Patch Notes 12.17.2020 | Donate Weapons to Teammates with this New Feature!

[ OPERATION BROKEN FANG ]

– Adjusted first person arm models for Operation Broken Fang agents. – Adjusted end of match animations for Operation Broken Fang master agents. – Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars available from all unlocked cards. – Kick player vote is now disabled in Broken Fang Premier pick/ban arenas. – Fixed kill distance in missions UI to be correctly rounded for display.

[ MISC ]

– Added 2021 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2021 GMT. – Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings. – Game settings now have a search box to quickly find and jump to any setting or key binding. – Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons. – Adjusted Retakes clip areas in Inferno, Mirage, Nuke, Train, and Vertigo

[ MAPS ]

Guard – Repacked radar Elysion – Fixed a pixelwalk outside on the glass. – Fixed a pixelwalk on the Elysion sign on A site – Fixed a pixelwalk on the umbrellas outside. – Fixed the pixelwalks on the doorframes – Players were able to jump on top of the A sign on A site – Player were able to jump on top of the small palm plant – Players were able to 2 man boost outside and see into the site from an unfair position – Players were able to run boost on the windows railing on A site – The ladder outside has been removed – Reduced the foilage outside, players were able to hide – Waterfalls have been deleted from the white walls. Caused the smoke to become see through. Apollo – Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish) – Reduced CT spawn Cover to make it easier to clear – Improved model shuttle collsions to make walking over nicer – Reduced non-designed headpeaks across map (Thanks CF-166) – Fixed car fade in CT spawn (Thanks Sylikoira) – Fixed a few boost exploits – Updated to radar to a more simple single layer one – Reduced foliage over key angle (Near moonroom/CT spawn) – Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri) Anubis – Widened A main entrance – Simplified A connector area – Got rid of the deep corner below the windows on A – Got rid of the wall near the pillar at Waterfalls A site and reduced some corners to hide in as a CT – Some other minor things 3kliksphillip will probably find out

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