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CS:GO Patch Notes 06.10.2020 | The Ultimate Guide to the Latest Changes

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CS:GO Patch Notes 06.10.2020 | The Ultimate Guide to the Latest Changes

[GAMEPLAY]

– Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

[AGENTS]

– Adjusted some agent textures for improved visibility.

[MISC]

– Adjusted dropped C4 collision geometry. – Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage. – Added Desert Eagle shell eject event for last bullet fired.

[RENDERING]

– Minor texture streaming optimizations.

[MAPS]

Overpass: – Removed large ivy-models near bathrooms by A site – Removed thin windows in bathrooms by A site – Removed bicycle by picnic by A long – Brightened up connector tunnel – Brightened up T spawn – Added nice stone trims Dust2: – Flipped B site doors – Simplified background when looking from B tunnels towards truck in mid – Changed fog start distance from 1000 to 512, changed max density from .2 to .4 – Raised windows by A site ramp to make characters stand out more Mirage: – Removed trash pile at top of mid – Trimmed plant by T spawn, towards apartments – Boosted light in market window – Fixed silent dropdown bug from B site balcony – Changed angle of ladder in ladder-room Inferno: – Trimmed ivy by CT spawn towards A site arch – Fixed CSM shadow from tower in mid Train: – Added new train bumper model with flat top Cache: – Replaced ladder to sniper’s nest with a box – Cleaned up several important angles. (Thanks LangeThorup!) – Added 1v1 Arenas – Replaced cargo containers with new model for improved performance – Visibility improvements in T entrance to A Main (Thanks Slender_CS!) – Fixed unwanted/unintuitive wallbang in Mid Shed – Subtle color tweaks – Various clipping fixes – Optimizations

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