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CS:GO Patch Notes 05.27.2020 | Explosive Changes: C4 Killfeed and Grenade Fixes!

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CS:GO Patch Notes 05.27.2020 | Explosive Changes: C4 Killfeed and Grenade Fixes!

[ GAMEPLAY ]

– The killfeed now displays players that are killed by C4 explosions in all game modes. – Players that are frozen by game logic no longer take damage. – Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade. – Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]

– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle. – Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9. – Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue. – Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs. – More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems. – Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.

[ UI / LOCALIZATION ]

– Added a new Anubis main menu background movie to the game. – Added a way for users to change their main menu background scenery. – Split stickers and patches localization UI tokens to allow for better translations. – Added proper HTML-escaping for custom inventory item names when applying and scraping stickers.

[ STORE ]

– Added Warhammer 40,000 Sticker Capsule featuring a variety of stickers from the Warhammer 40,000 series.

[ STEAM ]

– Updated Steamworks SDK and Steam libraries to the latest versions released in May 2020. – If the game fails to connect with local Steam Client, then users must update their version of Steam Client by selecting Steam > Check for Steam Client Updates…

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