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CS:GO Patch Notes 05.04.2020 | New Kill Feed Icons and More!

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CS:GO Patch Notes 05.04.2020 | New Kill Feed Icons and More!

[GAMEPLAY]

– Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line. – When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period. – Fully disabled player immunity in 1v1 Wingman warmup period arenas, and added logic to clear blood decals for each encounter. – sv_pure servers will now kick clients that have loaded asset files into game memory from files not present on game server filesystem.

[UI]

– Fixed showing observed player crosshair in the editor menu. – Fixed strings on crosshair import dialog being truncated in some languages. – Fixed crosshair codes storing incorrect values for values out of range.

[MISC]

– Updated third person pose for G3SG1, and taught Terrorists a better way to hold AUG in the buy menu. – To welcome the sunny weather outside, switched main menu movie scenery to Nuke. – In-game blog will now render in Greek if game interface is set to Greek language. – Fixed prediction errors occurring sometimes when crouch-walking or in noclip mode as listen server host. – Enabled animation blending for chickens. – Updated several agent voice lines for Perfect World version of the game. – Optimized textures for separatists player models. – Several stability fixes.

[MAPS]

Chlorine – Tweaked ambient color light to make it bluer – Made bombsite A plant zone bigger – Fixed bombstuck spots on A bombsite pillars – Removed bamboo fence near CT upper on A bombsite – Added bamboo fence near T main on A upper, moving the gap closer to the tank – Added bamboo fence near big rock on A upper to cut direct line of sight from CT upper to T main entrance – Added light source on lazy river tunnel near CT spawn – Added bamboo fence on the back of CT main entrance to A bombsite for better visibility – Tweaked textures in lazy river tunnel and connector to make them more vibrant – Added light source on B upper – Tweaked lazy river texture to make it brighter – Added cover for T’s on middle – Removed a head peek angle from CT mid to A bombsite – Fixed pixel boost on B bombsite – Made main lights on B bombsite brighter – Fixed see through stairs near CT spawn – Fixed wooden door on B being bangable – Added bamboo fence near tank on B bombsite – Removed water from lazy river at CT spawn – Tweaked sky box to be less purple – Added bambo fences in high traffic areas for better player model contrast – Removed foliage models in some places – Optimization – Updated radar image Inferno – Added 1v1 warmup arena for Wingman mode

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