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CS:GO Patch Notes 04.16.2020 | New Warmup Arenas for Intense 1v1 Battles!

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CS:GO Patch Notes 04.16.2020 | New Warmup Arenas for Intense 1v1 Battles!

[ GAMEPLAY ]

– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train – Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

[ UI ]

– Added ability to see crosshairs of observed players – Added ability to copy crosshairs of other players (through the scoreboard). – Added ability to listen to music kit MVP anthem when inspecting music kits.

[ MUSIC ]

– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits: — Austin Wintory, Bachram — Daniel Sadowski, Eye of the Dragon — Dren, Gunman Taco Truck — Matt Levine, Drifter — Sam Marshall, Bodacious — Tim Huling, Neo Noir — Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[ MISC ]

– Fixed agents sometimes not holding weapons on the end of match screens – Fixed agents in Perfect World version sometimes vocalizing English radio commands – The Events tab of the Watch menu will now also present online competitions

[ MAPS ]

– Anubis — Fixed the prop draw distance at canal in front of A — Increased the bomb explosion radius from 400 to 450 — Improved readability at A main and middle — Several clipping fixes — Fixed some missing prop faces — Improved navigation so bots now know how to drop down areas — Moved the spawn icons on the radar to the right coordinates — Fixed nav file issue – Chlorine — Visual rework of base textures to help visibility — Made B bombsite lights brighter — Removed floating displacement near CT spawn – Jungle — Added more loot crates in few regions of a map — Fixed some community bug reports (including flying ladder) — Updated minimap tablet texture — Added one extra house near Radio Tower region — Reworked wooden fences prop (removed holes) — Fixed collision mesh of solar battery model – Vertigo — Brightened i-beam textures — Replaced wooden fence on A site with metal version, decreasing wallbang damage — Bombsite B: — Lowered height of site by 32 units — Tightened exit from T stairs — Removed “window” entrance from mid, replaced with a raised entrance near CT spawn — Flipped railings on stairs to site, to allow jump up from sandbag position — Reworked site layout and cover — Moved connector from B halls that went under mid, to further towards T spawn — Enabled B site in Wingman mode — Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena – Train — Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy — Fixed not being able to walk off top of ladder on oil train, B site — Brightened scaffolding by oil train — New collision model on dumpsters found around the map — Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

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