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CS:GO May 2021 Update | Ancient gets a facelift with new changes!

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CS:GO May 2021 Update | Ancient gets a facelift with new changes!

Introduction

The latest patch notes for the popular game, CSGO, have been released and they are sure to excite players. The update includes a range of fixes and improvements, including the addition of a new option to only print damage output after a round has ended. In addition, coach positions are now saved in round backup files, and armor value remains fixed during card selection in Retakes.

[ MISC ]

– Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended. – Coach positions are now saved in round backup files. – In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command. – In Retakes, armor value now remains fixed during card selection.

[ VSCRIPT ]

– Fixed bounding box issue for rotated entities.

[ MAPS ]

– Ancient — Art-revision on bombsite B and surrounding area — Higher contrast base textures at B for better player reads — Fixed random missing micro-polygons in bomb B totem/sculpture — Recolored plywood throughout the map for better contrast — Straightened out broken-wall passage to bombsite B — Tweaked spawnpoint placement for both teams – Grind — Reduced lurk positions in mid for more fluid rotations. — Lowered cover on A Short to allow boosting over smokes. — Removed unintended boost locations. — Fixed multiple bomb stuck spots. — Minor quality of life and art updates. – Mocha — Clipping improvements. — Navigation mesh improvements. — Added additional bombsite markers. — Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors. – Cache — Performance optimizations. (Thanks leplubodeslapin!) — Reduced bird sounds volume. — Reduced contrast on some textures. — Brightened sky slightly. — Fixed minor issues. (Thanks imik!) — Restored vivid color to select textures and models. — Restored select details even on lowest graphical settings.

[CSGO 360 STATS]

– Adjusted the calculation for the weapon performance category score.

[MISC]

– Fixed a case where players would receive duplicate warnings about launching in untrusted mode.

[MAPS]

Ancient -Implemented Cubby 2.0 in mid connector to A, to remove cheap shoulder angle towards site -Slimmed down the fancy rock, also in mid connector to A -Sparsed foliage and improved clipping on boost planter near A main -Quieted down soundscape birds -Removed clipping from top of bombsite sign in A site, allowing you to self-boost to planter by T main -Added vphysics clip to T spawn water so guns don’t fully submerge -So many clip brush tweaks -Blocked grenades from entering inaccessible building by T entrance to mid -Blocked pixelgaps through scaffolding near B site -Blocked pixelgaps through doorway trim in new CT path to A site -Simplified grenade collision on rooftops -General optimizations Grind – Made wall on A long surfable – Fixed invisible wall near B site – Fixed out of map boost near A site – Fixed collision of wall near A site – Fixed collision of pillars around A site – Minor art updates around T spawn Frostbite – Fixed a regression with airdrops – Fixed stuck spots (thanks Jakob & conzept) – Fixed a gap in terrain – Reworked watchtower models

[ CS:GO 360 STATS ]

– Updated heatmap images for calavera, grind, mocha, and pitstop

[ MISC ]

– Removed option to look for nearby players for Guardian Missions – Security and stability improvements

[ MAPS ]

Ancient – Updated minimap image Pitstop – Latest version from workshop

[ OPERATION BROKEN FANG ]

– Operation Broken Fang has come to an end. Players who have unredeemed operation stars will have until May 15th to claim their operation rewards. – Introducing CS:GO 360 Stats – A subscription service for players that want to continue collecting official Competitive and Wingman stats. – Premier Competitive remains available for all players featuring pick/ban process across the entire Active Duty Group map pool. – Retakes remains available and has been moved into Wargames.

[ SNAKEBITE CASE ]

– Introducing the Snakebite Case, featuring 17 community-designed weapon finishes, and the Broken Fang Case set of gloves as rare special items.

[ MISC ]

– Chicken models have received a visual upgrade. – Fixed community maps whose textures would appear black as a result of previous security fixes. – The \ key can again be bound to commands. If you were using this key before, you will need to bind it again. – Additional security and stability improvements. – Added an option for large community maps to fade the Boost Player Contrast feature beyond the far-Z fog plane by setting fadeplayervisibilityfarz to ‘true’ in info_map_parameters.

[ MAPS ]

– Ancient has been added into the current competition map pool Active Duty Group and Train has been removed from Active Duty Group. – Grind and Mocha have been added to official matchmaking in Scrimmage, Casual, and Deathmatch game modes, replacing Apollo, Engage, and Anubis. – Calavera and Pitstop have been added to official matchmaking in Wingman game mode, replacing Elysion and Guard. – Ancient: — New route from CT spawn to A site — Widened T entrance to left side of mid — Opened up skylight in T tunnel to A site — Extended plantable bomb zone in B site — Opened up ledge in A site — Various minor bugfixes – Nuke: — Fixed a clipping issue on window in T lobby — Centered a lamp that was bugging me – Frostbite: — Overhauled interior lighting — Fixed delivery drones being stuck in the bottom right corner of the map — Added drone clips to improve delivery drone navigation — Fixed rare cases of loot spawning in inaccessible areas/inside terrain — Made a window frame in Alpha non solid (thanks Musti) — Clipped wood railings in the frozen lake area — Improved the look of the ice texture when Shader Detail is set to Medium or lower — Fixed a missing face on a wooden beam in Town — Added a sound effect in server room

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