[Ongoing Events]
- A Box of Wonders: 11/21 After Maintenance ~ 12/12 Before Maintenance
- Roast Turkey Feast: 11/21 After Maintenance ~ 12/5 Before Maintenance
- Golden Goose Egg: 11/21 After Maintenance ~ 12/5 Before Maintenance
- BDO Calendar 2019: 11/21 After Maintenance ~ Final Submission Date: December 5, 2018
- King Targargo Rises: 11/14 After Maintenance ~ 12/05 Before Maintenance
- Guild Missions x5: 11/14 After Maintenance ~ 12/12 Before Maintenance
- Double Boss Drop: 11/7 After Maintenance ~ 12/5 Before Maintenance
[Ended Events]
- Celebrating Millions
- Drieghan (Normal) servers 1 through 4 have been restored to Olvia servers 5 through 8.
[Content]
- Lakiaro content has been released.
Dig up Lakiaros!
Lakiaros are very rare medicinal plants that used to grow up in the mountains of Drieghan. They were thought to have become extinct when a dark force contaminated the land there.
However, when the Drieghanese buried the Dragon’s Tooth and the blessed rain fell from the skies, the Lakiaro also started to appear again.
This "Miracle of Drieghan" not only started appearing again, but its range expanded to beyond the mountains and even into Kamasylvia. They remain relatively rare, so if you are out looking for Lakiaros, you might have to search wider than you would think.To dig up the Lakiaro, you will have to play our newest minigame. If you find a Lakiaro, you can equip one of our new hoes (Manos Hoe, Dostter Hoe, or Dostter Steel Hoe) and interact with the Lakiaro to start the minigame.
The object of the minigame is to either find all of the roots of the Lakiaro, or dig up all of the dirt around the Lakiaro. If you are too rough while digging for the Lakiaro, you may damage it.
Simply left or right-click to dig up the Lakiaro. You will get a better reward the less damaged the Lakiaro end up. Besides, if you manage to dig up a perfectly intact Lakiaro root, you will be able to sell your reward for an exorbitant price!So what are you waiting for, start digging!
- There are seven types of Lakiaro. When you find a Lakiaro, you can interact with it to start digging.
- The minigame to dig up a Lakiaro is tile-based. It can be a 12x12 grid or 14x14, depending on the type of Lakiaro you are digging up.
- The objective of the minigame is to dig up the Lakiaro while damaging it as less as possible.
- Depending of the remaining value of the Lakiaro after it is dug up, you will get different rewards.
- The difficulty of the minigame will depend on the type of Lakiaro you are trying to dig up. More difficult Lakiaros will give a better reward.
- Depending on the Lakiaro, the minigame could have a different number of stages or tiles.
Type |
Difficulty |
Energy Consumed |
Range |
Item Needed to Dig |
Young Lakiaro |
Low |
20 |
Drieghan, Kamasylvia
|
Manos Hoe (Can be Manufactured)
or
Dostter Hoe, Dostter Steel Hoe (Purchasable from Material vendor NPCs) |
Thin Lakiaro |
Medium |
20 |
Thick Lakiaro |
Medium |
30 |
High-quality Lakiaro |
High |
40 |
Primitive Lakiaro |
Highest |
50 |
Lush High-quality Lakiaro |
Highest |
50 |
Lush Primitive Lakiaro |
Highest |
50 |
- There are two ways to approach the Lakiaro while digging for it.
Type |
Description |
Approach 1 |
Dig up the dirt without disturbing the Lakiaro or pebbles. |
Approach 2 |
Dig up all the dirt and pebbles. |
- When you play the minigame, you will able to keep track on the UI the number of tiles left with roots, dirt, or pebble. Left-click your mouse to dig deeply and right-click your mouse to dig shallowly.
- There are different digging options for the Lakiaro minigame
Type |
Availability |
Description |
Digging up Pebbles |
Dig Deeply
(LMB) |
Unlimited |
You can dig up dirt and pebble, but you will damage the Lakiaro. |
Your hoe’s durability will decrease.
(If your hoe’s durability is 0, you can keep digging but the hoe will not be able to use its enhancement effects.) |
Dig Shallowly
(RMB) |
Depends on your hoe’s enhancement level |
You won’t damage the Lakiaro but you will not be able to dig up dirt or pebbles. |
- Depending of the remaining value of the Lakiaro after it is dug up, you will get different rewards.
- If you manage to dig up an intact Primitive Lakiaro, you will get a reward worth 100 million Silver.
- Lush High-quality Lakiaro and Lush Primitive Lakiaro are more difficult to dig up because the number of tiles in the game are greater. However, they will give better rewards.
- You cannot be attacked while playing the Lakiaro minigame.
- You cannot play the minigame if you have exceeded 150% of your weight limit.
- You can go to NPC Dostter in Duvencrune to do the Lakiaro tutorial quests (Burning Thirst, Lakiaro for Research) to help you understand the minigame better.
|
- A new gathering tool, Manos Hoe, has been added. Manos Hoe can be used to dig up Lakiaro roots.
- Manos Hoe has been added to the Crafting Notes.
- Manos Hoe can be enhanced with Black Stone (Weapon) and Concentrated Magical Black Stone (Weapon) to PEN (V) level.
- As a Manos Hoe is enhanced, it will: cause less damage to the Lakiaro when digging deeply; be able to dig shallowly more times; have a greater Max Durability; dig up more area per each deep dig.
- Manos Hoe can be manufactured. The ingredients are as follows.
Manos Hoe Ingredients |
Quantity |
Shining Steel Hoe |
1 |
Magical Shard |
50 |
Metal Solvent |
15 |
Manos |
5 |
- New gathering tools, Dostter Hoe and Dostter Steel Hoe, have been added. They can be used to dig up Lakiaro roots.
- Dostter Steel Hoe can be enhanced with Black Stone (Weapon) and Concentrated Magical Black Stone (Weapon) to PEN (V) level.
- You can buy Dostter Hoe and Dostter Steel Hoe from a Material vendor NPC in Duvencrune, Ahib Conflict Zone, or Marak Farm.
- Guild Masters, not only Alliance leaders, will now be able to use guild skills (Call of the Lord, Horrors of Battle, Frenzied Fighter, Intimidating Force) in Node Wars and Conquest Wars.
[System]
- If you dig up an intact Primitive Lakiaro, a world message will be sent out.
- Every time you dig shallowly while digging up the Lakiaro, the number of shallow digs left will appear to you as a system message.
[Game World]
- Optimized the Calpheon Trina Fort area.
[NPC]
- Fixed some NPC typos for the Altinova Extraction Mill area.
Revised the alignment of the Change Mount and Return buttons from the Trade NPC window.
- The camera perspective will now be more natural when mounting a Wagon.
- Fixed the issue where the movement of the Bellucian Wagon Set’s accessories would look unnatural.
- Fixed the issue where Dream Horse Diné would have its horn misplaced at the middle area.
- Fixed the graphical issue of the effect of the horn of Diné being unnatural.
- The messages displayed when Arduanatt and Diné appear have been designed differently to differentiate the two.
- Changed the image displayed when failing Courser Awakening.
[All Classes]
- Fixed the issue where a character mounted on a Ship would occasionally walk in place when moving back.
- Reduced the time it takes for outfits to be applied to the character when equipping an outfit.
[By Class]
- Fixed the issue where shadows would not apply into the eyes of certain faces in customization.
- Fixed the issue where the graphics for the Bheg's Gloves would appear pixelated when equipped.
- Fixed the issue where the lines in the Skill window would not connect the Heilang XI and Heilang X skill.
- Increased the number of objects attracted by objects summoned by the Magic Lighthouse from 4 to 7.
- Increased the number of objects attracted by objects summoned by the Magic Lighthouse from 4 to 7.
- The Wizard will no longer wear a hat in the customization window.
- Fixed the issue where the lines connecting the skills from the Main skills tab of the Skill window to look more organized.
- Changed the item name Artifact of an Adventurer to Belongings of an Adventurer to provide a more accurate description of the item.
- Flares can now be used when inside the ocean at Margoria while equipped with a Harpoon.
- Fixed the issue where the background objects would occasionally not disappear after defeating Vell.
[Quest]
- Fixed the issue where the “A Ship in Distress in the Peyon Sea” quest would not complete properly.
- Fixed the UI so that the vertical alignment of the text would be properly aligned.
- If there is Silver to be received from the Guild Mission rewards, then the Silver rewards and basic rewards will now be displayed separately.
- When you open the Item Reform window, it will now be aligned with the Inventory window.
- Fixed the issue where the location of the EXP bar from the Fairy Window looked unnatural.
- Fixed the issue where the on/off button for the Morning Star would overlap with the text.
- Expanded the checkbox’s functioning area to match the text length for the Use Continuously checkbox (from the Grow Fairy window for the Fairy Rebirth window’s Reset Growth/Reset Persona). Also added helpful descriptions.
- Changed the font color for the skill name within the Learnable Skills window for the Fairy to differentiate skill names from descriptions.
- Fixed the issue where the Grow Fairy window would close unnaturally when clicking on the close button.
- Fixed the issue where the checkbox in the Add Friend window would appear as if it were clicked when you brought the mouse cursor over the checkbox.
- Changed the color of the filter button at the top right of the World Map.
- Fixed the issue where the following title bars would not look natural:
- Guild Rank window, Participant Status window
- Fixed the unnatural textures of the following windows:
- Enhancement (from Enhancement window), Caphras Enhancement tab button, Purchase All button (from the Residence Purchase Condition window), Send button (from the Send Mail window), Confirm/cancel button (from the pet Feed All window), Report button (from the Savage Rift results window), Change button (from the Farming Worker window)
- Fixed the issue of the text in the following window.
- Fixed the issue where the certain NPC dialog buttons had unnatural font sizes.
- Fixed the issue where the amount of Silver possessed was placed at an abnormal location for the Shakatu’s Luxury Box and Shakatu’s Rarity Box tooltip at the Pearl Shop.
- Improved Residence List UI by aligning the text for Guild Houses with the text for other Residences from the Residence List window.
- Centered the Contribution text from the Contribution rental window.
- Centered the buttons at the bottom of the Extraction, Repair, Stable, Wharf, Marketplace, and Campsite Repair windows.
- Fixed the issue where the Skill tooltip title would bleed out of the text area.
- Increased the text area of the Renown Score tooltip from the equipment window.
- Increased the sizes of the buttons at the bottom of the Marketplace, Repair, Stable, and Wharf windows.
- Added messages that appear when trying to dye without selecting the equipment, part, or dye color in the dye window:
- Please select an equipment item to dye.
- Please choose the color.
- Please select a part to dye.
- Fixed the issue where the location of the Level on the top left when using Custom HP bar settings was being placed too high.
- Fixed the issue where the Recover Max Dur. button was misplaced in at repair NPC’s.
- Fixed the issue where there were spacing issues between text written in the chat window.
- Fixed the issue where the UI at the bottom was misplaced when talking to NPC’s.
- Fixed the issue where Wooden Fences would appear to be floating in Node Wars.
- Fixed the issue where transport on a Wagon took excessive time on the following route:
- Altinova → Sand Grain Bazaar
- However, the icon UI appearing to go down a random route is still a known issue.
- Additionally, Ship transport delays (Tarif → Port Epheria) will be resolved during next week’s maintenance.
- We are aware of the issue where Karanda is spawning instead of Kzarka for EU servers for the timeslot of 23:15 UTC Tuesday/ 00:15 CET Wednesday. This will be resolved next week.
- The Manos Hoe is not being displayed on the Processing Knowledge List for Manufacturing. This will be resolved next week.
- We are aware of the UI issue where the conversation window with an NPC appears in an abnormal location in certain situations.
- We are aware of the UI issue where the Repair Max Durability button appears in a different location compared to before
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