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Anno 1800 – 10 Patch Notes | An Exciting New Feature!

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Anno 1800 – 10 Patch Notes | An Exciting New Feature!

Introduction

Get ready to dive into the open water as you can now build harbor buildings in the vast ocean. And to make things even more convenient, a new quay street has been introduced to connect these buildings with the land and each other. No need to worry about navigation anymore, as trade routes can now be grouped, providing a better overview of your trading empire. But it's not just about functionality, it's about aesthetics too. The new placement system allows for a more comfortable arrangement of decorative elements like hedges. And speaking of comfort, you'll now receive a message when your ships are arriving at their final destination. No more waiting in suspense! And that's not all, folks! We've added a handy shortcut that allows you to quickly fill up all slots of a new trade route with the same good. Plus, a "Jump To" button has been added to event notifications, making it easier than ever to navigate to the exciting conclusion of events like the World Fair or a research project. Ship navigation has also been improved with the addition of buoys marking each checkpoint of a ship's route. And for those bonus goods enthusiasts, the infotip now displays precise cycle-times for bonus goods, so you'll never miss out on those valuable rewards. And last but not least, the defined "good" of an advanced pier is now displayed in the list of the Statistic Menu, giving you a comprehensive overview of your goods. So get ready to sail the open seas, manage your trade routes with ease, and enjoy the improved aesthetics and functionality of the game. Don't forget to check out the regular attractivity value added to all objects of Cosmetic DLCs. Happy gaming!

Highlights

Open water buildings and Quay Street You can now build harbour buildings in open water. To connect them with the land and with each other if needed, we introduced a new quay street. Simply drag a regular street out on the water and it’ll automatically turn into a quay street. Trading Routes Grouping Trade routes from now on can be grouped, improving overview and navigation. Comfortable Hedge placement The new placement system helps to place ornaments like hedges in a more comfortable way. Send to Island: Arrival Message You will now receive a message when the ship(s) you sent to an island are arriving at their final destination. Fill up all route slot By using a new shortcut, it is now possible to quickly fill up all slots of a new trade route with the same good. Event Messages: Jump To button A “Jump To” button was added to the notification of a finished event like the World Fair or a research project. Ship Navigation: Display buoy Each checkpoint of a ship’s route is now marked with a buoy in the water. Bonus Good Display In the infotip the precise cycle-times (e.g. every third turn) for bonus goods is now shown. Advanced Piers – Goods in Statistics The defined “good” of an advanced pier is now also displayed in the list of the Statistic Menu. Cosmetic DLCs Attractivity Added a regular attractivity value to all objects of Cosmetic DLCs.

Balancing

Increased the input storage of Teff Mills in Enbesa Budgets for NPC traders were adjusted according to the player’s progress level (up to 100.000 in late game) Balanced buy and sell prices for the items “Polyglot Scholar Rahim”, “Vicente’s Informant” and “Dockyard Tool System” to be more in line with the prices of other items of the same rarity Balanced diplomacy relationships with certain 2nd and 3rd party NPCs to remove a potential exploit for buffing relationships. Fixed zero buy/sell price for “Ketema’s Cousin” item

General Improvements

Adjusted ships’ loading/unloading behaviour: ships will now wait with the loading of goods until all unloading actions are processed Adjusted clicking area close to the construction bar Improved UI to highlight newly acquired items Improved Statistic Menu by displaying goods in the graph that are produced in any way, even if the region doesn’t fit Improved readability of the item infotips in the Statistic Menu Various improvements were made for the repair rate and loading speed UI Campaign newspaper and special edition newspaper will now be shown on top of any menu instead of closing them Adjusted drop zones for trading menus Added random rotation and variation when placing multiple Scholar residences Adjusted the object menus of fences to show the cycling feature Adjusted texts for infotips while using drag and drop feature for items Polished top bar user interface Polished Drag and Drop feedbacks for items in Traders object menu Polished the texts for Items affecting expeditions Polished slight misalignment for “Undo / Reset” buttons in expedition preparation screen Adjusted positioning of “Demolitions expert” units to the harbour basement Improved expeditions UI: “Jump to” button of “Launch the Expedition” quests now leads to the relevant expedition in the expedition screen Adjusted positioning of morale infotip in expedition meta menus Improved the UI to show the amount of farm modules with the tractor already in blueprint mode

Bugfixes

General

Addressed performance issues appearing for some players since Game Update 9.3 Fixed several behaviour issues like wrong sound effects with drop zones in all item menus Fixed incomplete search list of items for specific buildings Fixed the issue with the “Discard cargo” option when the slots are not full for all ships Fixed the issue with misleading celebration when the Expansion bonus is not gained after conquering the island Fixed the issue when “Captain of Industry” Influence effect was not applied to the Spectacle Factory Fixed the issue with filtering goods in the Advanced Pier if the items tab is opened in the Trading Post Fixed the issue with the Advanced Piers accepting ships which don’t trade selected good Fixed the issue when items on ships could not be swapped by drag and drop Fixed an issue where the infotips in the Statistic Menu were not showing prices and expedition bonuses Fixed missing infotips for health, capacity and damage in the Trading Post while the item tab is open Fixed the issue where some Club Rewards were missing Fixed the issue with missing Club Rewards in the New World Fixed the issue with showing buttons for Wait For Goods, Unload and Discard Cargo as deactivated in the Trade Routes Menu Fixed the issue with the ships gathering in one spot after war is declared before continuing trade again Fixed the issue with “Game saved” notification showing an unnecessary “Click to jump to location” infotip Fixed the issue with the highlighted “Jump-to” overlay when a new notification is added to the list Fixed the issue with greyed out notifications when changing session Fixed low contrast for “All population Tiers” button in Marketplace Menu Fixed the incorrect infotip showing unlock condition when copying bridges Fixed the issue when multiple menus could be opened at the same time Fixed the issue when charter ship could be commanded to “Patrol” or “Move to another region” after cancelling that ship’s charter route in a specific way Fixed misleading infotip showing “Construct building and modules” for single module upgrade button Fixed the issue with the lamps of the “Tribute to the Diving Bell” and “Straight Promenade” ornaments not illuminating their surroundings at night Fixed missing infotip for “undo / reset” button in expedition preparation screen and in direct trade window Fixed the issue with a “blind spot” in ship inventory that prevented cursor from interacting with an item in the trade window Fixed the issue when street could not be constructed in specific places on the Ditchwater campaign island Fixed the issue where hovering the mouse cursor below the “Items” window border will display infotips for not visible items Fixed locked default skins for Clipper and Cargo Ship if the ship construction requirements are not met Fixed the issue where the defeat screen could be skipped by pressing a keyboard shortcut for some meta-menus Fixed the issue where the item reward name was not adapted to the character notification if there are four reward images Fixed the issue where it was possible to drag and drop items and goods into 2nd party ships of the session Fixed missing splash damage area indicator for common mortar item Fixed the issue with the trade button overlapping the goods list in Sir Archibald’s object menu Fixed the issue for the New World when woodcutter was shown disabled even if it could be built Fixed the issue when not applied item effects on buildings were visible in the income tab of statistic menu Fixed the issue with pier worker feedback units walking in masses into the small newsstand and closed the Black Hole with secret space magic. Fixed the issue when the visual part of an island deposit’s buttons were not displayed for all deposits if island has 5 or more ores in it Fixed the issue when not all goods were displayed in the trade route preview if all slots of the Great Eastern were used Fixed the issue with the second page of the Botanical Garden showing unavailable items Fixed the issue where the whole Palace was moved when copying a few of its modules Fixed the issue where Scholars islands had no incidents. Especially with all that partying… Fixed the issue where Fuel Stations in Enbesa destroyed canals in front of their exits when built Fixed an audio issue where Sir Achibald’s voice played instead of Emperor Ketema’s in the quest “Taborime Dreams” Fixed a flickering workforce warning sign during the workforce decrease both in the Research institute’s object and meta menus Fixed the issue with disappearing water from the Clearwater Pool with increased camera distance

Graphics & User Interface

Fixed the issue with the filter in the Research Institute when opened from the Statistics Menu Fixed the issue with the “Donate to Science” shortcut button for German language Added sources for “Poster of the Leader” in the item overview Fixed formatting and icon for Repair Crane object menu Fixed the issue with the text of the Taborime Harbormaster’s Register being longer than the asset itself for some languages Fixed an issue with the translations of the “Scholars” tab in the building menu

Multiplayer

Fixed a formatting error in multiplayer lobbies for German language Fixed an issue where an empty expedition menu appeared after opening an unlocked region for co-op players in multiplayer mode Fixed an issue where different portraits were being displayed for a co-op savegame as loading profile and in the diplomacy menus when the host’s portrait is not unlocked on the other player’s account Fixed the issue where the player who is NOT first to settle Enbesa, will receive Ketema’s explanation about shepherds/elders only, when the first player to settle Enbesa meets the conditions Fixed the issue where players could delete blueprint buildings of a competitor Fixed an issue where the warning “You cannot affect your diplomatic relationship” was overlapped by diplomatic action buttons in the diplomacy meta menu for a second party of the same team Fixed the issue where the co-op player profile box was shifted for the “invitation in pending” status if the re-invited player had a long nickname Fixed multiplayer issue where the AI sent “Silo Built” appreciation messages to all players instead of only the player that built them Fixed the issue in the multiplayer lobby where “Construction cost refunds” were mentioned three times in the settings overview

Quests

Added more items for completing the “Capital of Culture” quest (Sunken Treasures) Fixed the issue where players could not unlock the Airship Hangar if the “The Passage” storyline was cancelled Fixed an incorrect objective text for the “A Prince in Progress” quest Adjusted the questline for unlocking and building the Research Institute so NPC communication and being able to build the Institute are more in line Fixed inconsistent text for the quest “Angereb: A Traitor’s Choice” Fixed the story blocker that happened after destroying the Harbour before picking Sir John`s Logbook Fixed the issue where the Artisan’s quest “Sound of Music” could be triggered when the Church was not constructed yet

Localization & Text

Fixed translation of the “Gods of the Delta” description for Traditional and Simplified Chinese languages Added localization for the “Diving Spot Discovered” message for the “Sunken Treasures” DLC Added German translation for the description of the “Accept all visitors” option Fixed the issue where tips about Angereb and Waha Desher on the loading screen were shown only in English Fixed missing translation for all languages except English for “Amusement Park Ornament” in the infotip and object menu Fixed missing translation for all languages except English for “City Lights Ornament” in the infotip and object menu Fixed missing translation for all languages except English for “Christmas Ornament” in the infotip and object menu Polished Russian and Polish translations for World’s Fair: Infrastructure construction phase Added translation for “Affects Trade Unions” line in the infotip of the “Gods of the delta” museum set for all languages now Added translations for the text of shepherd’s speech in the Accept/Decline notification of the quest “Confessional – Recompense” Fixed confusing text for the reward notification for the quest “The Great Exhibition” Fixed various typos and adjusted texts for the “Land of Lions” DLC Fixed inconsistent names of the “City Lights” Cosmetic DLC shown in both Ubisoft Connect and the game Fixed names of the “Market Stall” and “Outdoor Table” ornaments Fixed text issue for Princess Qing in the Diplomacy Screen Fixed the typo for “Fish” in the Zoo Menu Fixed missing spaces between sentences in the “Finding Sarmento” event of the “Finding Isabel Sarmento” campaign expedition

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