Mortal Kombat 11 – 26.11.2019 Patch Notes

Mortal Kombat 11 – 26.11.2019 Patch Notes

Known Issue
• The Manifest Fury augments series may cause a crash when used with Sindel’s attacks and we’re looking into a resolution for this issue.

General Gameplay Adjustments
• Move list corrections & added more move property tags
• Improvements to AI logic
• Reworked the Store to display more items at once and added bundles as a possible item type
• Added several new Brutalities for players to discover
• Added new End of Round Taunts for players to unlock
• Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence
• Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress
• Fixed an issue that could cause the round winner announcement to be delayed when not in the last round
• Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring
• Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF
• Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet
• Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade
• Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects
• Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent
• Characters will no longer sometimes face the wrong direction when blocking certain attacks
• The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow
• Updated Johnny Cage Announcer voice to reference some unused nicknames

Krypt
• Added support for more special event chests
• Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones

Towers of Time
• Added new secret events to Towers of Time
• The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid)
• Added New Character Reward Bundles for first time completion of Ko-Op Towers
• Added new Boss Fight Towers and Premier Tag Towers
• Players can now play KO-Op tag battles solo and select two characters to tag in & out
• Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as

Stage Specific Adjustments
• Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity

Character Specific Adjustments

Cassie Cage
• Cassie Cage – (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent
• Cassie Cage – Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape
• Cassie Cage – BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator’s Incapacitator
• Cassie Cage – Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator’s Incapacitator
• Cassie Cage – Shoulder Charge Amplify Krushing Blow will no longer sometimes clip through objects in the corner of some stages
• Cassie Cage – Fixed an animation issue with Pistols when the match was ended with Flippin’ Out ability

Cetrion
• Cetrion – Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator’s Incapacitator
• Cetrion – Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled
• Cetrion – Geyser Krushing Blow will no longer sometimes clip through objects in the corner of some stages

D’Vorah
• D’Vorah – Fixed an animation issue when final hit of the match is performed with Infested

Erron Black
• Erron Black – Adjusted Erron Black’s proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch)
• Erron Black – Fatal Blow can no longer hit opponents behind him unless they are in a combo
• Erron Black – Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matches

Frost
• Frost – Adjust the hit region on Avalanche (Away+Front Kick, Back Punch)
• Frost – Fatal Blow can no longer hit opponents behind her unless they are in a combo
• Frost – Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway
• Frost – Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted
• Frost – Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range
• Frost – Polar Pound’s (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing
• Frost – Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Geras
• Geras – Reverse Time can no longer be performed during an opponent’s resurrection
• Geras – Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator’s Incapacitator

Jacqui Briggs
• Jacqui Briggs – Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator’s Incapacitator

Jade
• Jade – Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent
• Jade – Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff

Jax
• Jax – Quad Grab’s Power Bomb and Duck and Weave’s Cancel Duck & Weave are no longer disabled when afflicted by Terminator’s Incapacitator

Kabal
• Kabal – Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kano
• Kano – Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator’s Incapacitator

Kitana
• Kitana – Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow

Kollector
• Kollector – Damned Bola Cancel is no longer disabled when afflicted by Terminator’s Incapacitator
• Kollector – Fixed a visual issue with War-Quoit Toss when colliding with certain objects
• Kollector – Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
• Kollector – Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match

Kotal Kahn
• Kotal Kahn – Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button
• Kotal Kahn – Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kung Lao
• Kung Lao – Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame
• Kung Lao – (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack
• Kung Lao – Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Liu Kang
• Liu Kang – Adjusted Liu Kangs’s proximity repel regions when ducking
• Liu Kang – Adjusted the hit region on first hit of Nunchaku Stance’s Nunchaku Flurry
• Liu Kang – Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance’s Nunchaku Flurry
• Liu Kang – Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active

Noob
• Noob – Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted
• Noob – Adjusted opponent’s victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch)
• Noob – For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator’s Incapacitator

Raiden
• Raiden – Lightning Strike now has 4 more frames of hit advantage, 5 more frames of blockstun, and recovers 2 frames faster
• Raiden – Lightning Strike Amplify now has 4 more frames of hit advantage
• Raiden – Fixed an issue causing Lightning Strike Amplify to not be possible if the Lightning Strike hit on the last active frame
• Raiden – Lightning Strike Amplify can now be performed when Lightning Strike misses or is blocked but the follow up Lightning will only track the opponent when Lightning Strike hits
• Raiden – Lightning Rod is now +8 on hit (up from -3)
• Raiden – If the attack from Lightning Strike bounces off Lightning Rod and hits the opponent, Raiden is now +4 to +5 on hit (up from -4 to -13) depending on spacing & active frames

Scorpion
• Scorpion – (Air) Hell Port Cancel is no longer possible when afflicted by Terminator’s Incapacitator

Skarlet
• Skarlet – Blood Ritual self-damage no longer factors in the opponent’s buffs & debuffs. The damage to Skarlet & the opponent is now always based on Skarlet’s buffs & debuffs
• Skarlet – Fixed an issue with Fatal Blow animation sometimes clipping in through objects in Sea of Blood stage

Sonya
• Sonya – Fixed a visual issue with Low Kounter Krushing Blow animation when performed on female characters
• Sonya – K.A.T. turret will no longer sometimes fire in the wrong direction after switching sides with the opponent
• Sonya – Fixed issue that could cause K.A.T. to jump toward the background when performing K.A.T. Tantrum
• Sonya – Fixed K.A.T. turret being able to stay out indefinitely while certain K.A.T. moves are repeatedly used

Sub-Zero
• Sub-Zero – Fixed a rare visual issue with (Air) Ice Axe when performed repeatedly during gameplay

Shang Tsung
• Shang Tsung – Screaming Soul Cancel is no longer possible when afflicted by Terminator’s Incapacitator
• Shang Tsung – Fixed an issue that sometimes prevented Fatalities from being possible if Shang Tsung was defeated while morphed
• Shang Tsung – Shang Tsung will no longer sometimes perform two End of Round Taunts if the round is ended while he is morphed
• Shang Tsung – After morphing into Terminator he can no longer sometimes keep Terminate’s armor active when morphing back into Shang Tsung with specific timing
• Shang Tsung – Fixed a rare issue that could cause Shang Tsung to permanently suffer from Terminator’s Terminate debuff when morphed he if uses it at a certain timing
• Shang Tsung – Fixed a visual issue with weapons playing an incorrect animation when Shang Tsung morphs back into his original form
• Shang Tsung – Fixed an issue that could cause practice mode Easy Krushing Blows to not reset properly when morphed

Nightwolf
• Nightwolf – Helmsplitter Krushing Blow will no longer clip through objects in the corner of some stages

Terminator
• Terminator – Slightly increased combo damage scaling on Infiltrator Toss Amplify and Albi Back Breaker Amplify Krushing Blow
• Terminator – Fixed an issue that could cause Incapacitator debuff to last for an incorrect duration if used immediately after a Krushing Blow or Fatal Blow
• Terminator – Fixed an issue that could cause Terminate buff and visuals to linger after he becomes Endoskeleton
• Terminator – Fixed an issue with Sawed Off damage sometimes being incorrect when reflected
• Terminator – Terminate is now removed when an attack from Terminator is parried
• Terminator – Slightly increased Terminator’s victim regions when Running Man is active
• Terminator – When Terminator is hit while exiting from Running Man it is now considered a punish instead of a Kounter
• Terminator – The wrong skeleton is no longer sometimes shown when hit by electrocution attacks
• Terminator – Running Man Cancel is no longer possible when afflicted by Terminator’s Incapacitator
• Terminator – Fixed an issue causing Killing Machine projectile immunity to not work properly with some Background Interactions
• Terminator – Fixed a visual issue with Terminator’s grenades at match start when he is used as second player during a Tag Battle
• Terminator – Incapacitator damage is now correctly considered a special move
• Terminator – Infiltrator Toss Amplify can now only be performed a maximum of two times in a combo
• Terminator – Fixed a rare camera issue when resetting practice mode shortly after hitting with Running Man Amplify

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