Dead Cells – 1.7.1 Patch Notes | Balance & Fix

Dead Cells – 1.7.1 Patch Notes | Balance & Fix

Important features

  • Prevented the doors to the Morass appearing if the DLC isn’t owned or if you haven’t been to the Arboretum at least once (DLC).

Balancing

  • The little mushies in the Arboretum can now be dodged with a roll when thrown by their adult counterparts (the bigger mushrooms of Arboretum) (DLC).

Graphics & UI

  • Removed the pop-up window when using a save on a newer version. It was confusing people more than anything else.

Bug fixes

  • Fixed the Gardener’s corpse dropping infinite keys and blueprints (DLC).
  • Fixed blowgunners jump related crashes (DLC).
  • Fixed the Ninja skin going pink.
  • Fixed custom modes adding mobs crashing the game
  • Fixed some crashes when loading a save.
  • Fixed the lights not glowing in the transition level between Prison Depths and Morass (DLC).
  • Fixed Mushroom Boi not following you when teleporting (DLC).
  • Fixed ‘ShareComboWeapon’ related crashes.
  • Fixed grenades locking the beheaded when used on Mama Tick (DLC).
  • Fixed Smoke bomb’s damages being considered melee instead of range (DLC).
  • Fixed Arboretum’s Carnivorous plants bumping the player but not damaging him when standing at the very edge (DLC).
  • Blowgunner now keeps patrolling instead of freezing if you’re standing just below him (DLC).
  • Fixed Fugitives (orange spear-wielding dudes of the Morass) hovering above the ground (DLC).
  • Fixed the softlock caused by using the Hunter’s Grenade on Morass’s ticks. Now, the tick will transform into an Elite Tick. Good luck to you all. (DLC)
  • Fixed the Royal Gardener’s skin being locked forever if you didn’t pick it when looting said gardener the first time. (DLC)

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