Dead Cells – 1.4.3 & 1.4.4 Patch Notes

Dead Cells – 1.4.3 & 1.4.4 Patch Notes

1.4.4 Patch Notes

Balancing

  • Sewer’s Tentacles will now always start their swipe attack on the edge of the platform further away from the player. This is in line with the modification we made to Conjonctivius tentacles in the last update.
  • Community suggestion A certain spinning skill™ gold cost decreased.

Level design

  • The blueprints for the three new mutations are now dropped by the new mobs and cost 50 cells each.

Graphics & UI

  • Community suggestion Residual Cells from the previous run now have their own icon.

Bug fixes

  • The default language for the new texts of this alpha is now English and not French. This means languages that are not yet translated will display English instead of French.
  • Fixed Zombies being able to damage you behind their back while jumping.
  • Fixed Predator and Explosive Decoy giving the invisbility amulet affix damage buff.

1.4.3 Patch Notes

Balancing

  • Phaser won’t trigger Thorny’s back damage anymore.
  • Community suggestion Added a slight tolerance for Predator to trigger, allowing Bloodsword and other DOT-based melee weapon to more reliably trigger the mutation.
  • Community suggestion Damage over time, exploding bodyparts and Lacerating Aura no longer delay enemy attacks. The goal is to have more stable parry timing.
  • Community suggestion Using Homunculus or any activable skill now cancels a certain spinning skill.
  • Community suggestion Tainted Flask base value decreased (to 12) and is now capped at 4 Elite killed minimum to give you the refill.
  • If the player is fighting close to one side of the arena, Conjonctivius’ Tentacles will not start their swipe attack on this side. We tried to make sure they can’t swipe from right underneath you.

Level design

  • Royal Guard can now be found in Boss Cells level higher than 1BC.
  • Community suggestion Added a light in each trap room in Forgotten Sepulcher.

Graphics & UI

  • Fixed mutations overflowing from the custom game selection UI.

Quality of life

  • Community suggestion Added an option to remove the curse popup.
  • Community suggestion Add a gameplay option to display player’s health as a percentage as well as hard values.

Bug fixes

  • Fixed enemies teleporting to you even when invisible in BC4+.
  • Fixed Hook not applying its affixes to the next attack.
  • Fixed being able to parry the horizontal AOE elite skill multiple times.
  • Fixed Slasher shockwave hitbox.
  • Fixed Failed Experiment not taking damage from spikes on the ground.
  • Fixed Zombie jumping hitbox preceding the visuals.
  • Fixed weird hit detection of Magistrate of Death.
  • Fixed the legendary forge displaying the wrong error message sometimes.
  • Fixed being able to stomp with your body when using homunculus rune while climbing a ladder.
  • Fixed Protectors shielding Friendly Worms.
  • Fixed some Spikes hitboxes.
  • Fixed DOT and other alternative sources of damage not having increased damages in the very last phase of a certain secret boss.
  • Fixed the prisonner floating in the air when climbing a wall with a platform behind his back.
  • Fixed not being able to duck under Failed Experiment jump.
  • Fixed being able to cast a certain spinning skill without the requirement.
  • Fixed various crashes.

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